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4.2 Feature Preview - Jump Map Training Rate Topic: -----

#61 User is offline   StonedLemming (old) Icon

  • Joined: 07-February 04
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  • LocationThe Netherlands

Posted 30 September 2008 - 03:30 PM

Cant wait to play this "DeFrag Terror" mode, it sounds fun.  :-D

#62 User is offline   lee (old) Icon

  • Joined: 26-April 08
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Posted 30 September 2008 - 07:47 PM

dunno what you guys are talking about... try putting on god mode, explosions do not move you unless you die.

#63 User is offline   Stv Icon

  • Account: stv
  • Joined: 01-March 10
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Posted 30 September 2008 - 09:15 PM

and what are the capt and hold changes like?

#64 User is offline   StonedLemming (old) Icon

  • Joined: 07-February 04
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  • LocationThe Netherlands

Posted 30 September 2008 - 11:03 PM

Quote

dunno what you guys are talking about... try putting on god mode, explosions do not move you unless you die.


Bullshit.

Ive had lots of nades mess up my strafe jumps, not because they killed me, but because they threw me off course.

#65 User is offline   lee (old) Icon

  • Joined: 26-April 08
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Posted 01 October 2008 - 12:43 AM

yes because you are taking damage... gods dont take damage

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#66 User is offline   slackin Icon

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Posted 01 October 2008 - 01:34 AM

Defrag terror!!! YEA! ;p

#67 User is offline   lee (old) Icon

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Posted 01 October 2008 - 04:38 PM

that would destroy every jump map currently released... example: walljumps_pro, you need proper wall jumping technique to pass the first jump, all i would have to do is walk down to the end of the hall and stand on a grenade. if there was a way to turn it on and off somehow i would be all for it, but i doubt thats going to happen...

#68 User is offline   bierla Icon

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Posted 01 October 2008 - 04:58 PM

just some ideas.

no player clips. so noobs dont block anymore.
auto demo recording. ( start & end )
checkpoints, so you see if its worth to jump map to end....

but thats are not ideas, just defrag...  :lol:

#69 User is offline   apath0 (old) Icon

  • Joined: 06-July 07
  • Posts: 101

Posted 04 October 2008 - 03:11 PM

would it be possible that you release a urbanterror.def with those new entities anytime soon, so we can add those 'crystals' to our maps? otherwise there won't be any maps with the introduction of the new gametype.

as for feature-ideas, i would love the following:

* trigger_timer (with on, off and reset-flags)
* server-sided highscores/best times would be great, but i think this is more likely to et implemented in b3 or any other bot
* a change of the stamina-system would be considerable, but has to be thought trough very good... without loosing stamina there could be real speedrun-challenges

i don't like the idea of nade-jumps, though. thats what makes urt-jumping different from other trickjumping mods... no rocketjumps, plamaclimbs and stuff... just pure jumping.

please recognize that there are no 'requests', i'm perfectly fine with the new gametype ;) great step forward!

...apath0

#70 User is offline   Muffie Icon

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Posted 05 October 2008 - 07:55 AM

mapnewb you can grenade jump, i can nade jump from laundry roof to garage roof on uptown.

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