Unfotunately, bitching is easier to do...
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Still no luck with hit detection?
#23
Posted 12 April 2004 - 03:42 PM
[quote name='"Oswald"]Unfotunately' date=' bitching is easier to do...[/quote']
why is it considered bitching and attacking if at times the incosistancy's are shown or brought up?
anyway one thing i have found is for some reason when flames and animated objects are either juddery or static i can hit anything but yet a /rcon quit then when the server comes back and things are animating smoothly again bullets start connecting its wierd but i cant put a finger on it other than either an overloaded server or a problem with running multiple servers from one install but i dunno just pointing out a fact
why is it considered bitching and attacking if at times the incosistancy's are shown or brought up?
anyway one thing i have found is for some reason when flames and animated objects are either juddery or static i can hit anything but yet a /rcon quit then when the server comes back and things are animating smoothly again bullets start connecting its wierd but i cant put a finger on it other than either an overloaded server or a problem with running multiple servers from one install but i dunno just pointing out a fact
#24
Posted 12 April 2004 - 04:50 PM
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anyway one thing i have found is for some reason when flames and animated objects are either juddery or static i can hit anything but yet a /rcon quit then when the server comes back and things are animating smoothly again bullets start connecting its wierd but i cant put a finger on it other than either an overloaded server or a problem with running multiple servers from one install but i dunno just pointing out a fact
Check out the last paragraph of my post here.
Basically, servers need to be restarted on a regular basis. This clears the overflowed buffers and gets things running nice 'n' smooth again.
#25
Posted 12 April 2004 - 06:19 PM
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anyway one thing i have found is for some reason when flames and animated objects are either juddery or static i can hit anything but yet a /rcon quit then when the server comes back and things are animating smoothly again bullets start connecting its wierd but i cant put a finger on it other than either an overloaded server or a problem with running multiple servers from one install but i dunno just pointing out a fact
Check out the last paragraph of my post here.
Basically, servers need to be restarted on a regular basis. This clears the overflowed buffers and gets things running nice 'n' smooth again.
damn so i cant hold SID responsible now me campaign is ruined
nah but only noticed it since 3.0 i think or perhaps 2.6 but ahh well it aint abig deal but may be responsible for why people complain about netcodes and or bulletlossy just a fyi
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#28 Guest_romulox
Posted 23 April 2004 - 06:00 AM
I think there are hit detection problems in Urban Terror. I've had situations where I will have my crosshairs directly over somebody and empty an entire clip into them and will miss every shot. Then they turn around and waste me with one shot. So either the sights are off or there is something wrong with the hit detection. I guess it could have something to do with my ping though. It's usually around 150.
#29
Posted 23 April 2004 - 07:13 AM
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I think there are hit detection problems in Urban Terror. I've had situations where I will have my crosshairs directly over somebody and empty an entire clip into them and will miss every shot. Then they turn around and waste me with one shot. So either the sights are off or there is something wrong with the hit detection. I guess it could have something to do with my ping though. It's usually around 150.
No, really? As stated in this thread. You are playing over the net. And it's not like the internet is devoted to Urban Terror and noone else using it but you. Everygame have it's dissapearing thingies. It's gaming life.