Hmmm weird. I haven't once ever seen a bot use a nade that I can recall.
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My proposals for the new version of urban terror : maps and bots
#22
Posted 19 June 2009 - 03:23 PM
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with me bots crash when either i am shot or when a door is being opened while pressing run and forward. occasionally it is when i am being shot, if i shoot back it will crash but if i dont it will be just fine
If you take the 3rd party downloaded maps out, then bots should work fine. They do for me.
#23
Posted 19 June 2009 - 03:31 PM
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Well all I did was drag a copy of the pak0.pk3 file from my Quake3 baseq3 directory to my q2ut4 directory and typed bot_enable 1 followed by devmap q3dm<1 through 13>. I then just exec a script file that had all the bots already set up. Works great except it’s kind of freaky. Just don’t use grenades as I think the system used to run the bots does not have the code the mod has so it does crash when you try to use them.
Don’t think playing it as a mod under Q3 will really solve anything as more than one or two of us seem to have very little problems at least getting bots to work under UrT.
Tell ya what give it a go and if it still locks up let me know and I’ll post my q3config file. Maybe there is something in there that I set but cant remember that makes it all work.
Don’t think playing it as a mod under Q3 will really solve anything as more than one or two of us seem to have very little problems at least getting bots to work under UrT.
Tell ya what give it a go and if it still locks up let me know and I’ll post my q3config file. Maybe there is something in there that I set but cant remember that makes it all work.
I did copy pak0.pk3 from ioquake3 to ~/q3a/q3ut4/ and when i try to start the game i get this error :
Sys_Error: recursive error after: User Interface is version 3, expected 6
Maybe this does not work on linux or maybe on opensuse 11.0
#24
Posted 19 June 2009 - 05:14 PM
Ah ok that just means that you need to upgrade to the latest Q3 point release, that I believe is 1.32. You will need a copy of the commercial version of Q3 as although the engine is open source the game is not. The assets in the ioquake3 version are not the same as in the original Q3 game and I cannot guarantee that they are bot ready like in Q3.
The other option is since the ioquake3 engine is base on the original code you might want to check to see if there is an updated version of the ioquake3 game. Since UrT does use that version of the engine it would make sense to use the newest version.
Another option is to just download some new maps that state that they are bot ready. For UrT maps it’s probably unlikely as bot use has always been an issue but there are tons of Q3 maps that are.
I know it’s a bit of a twitchy way of getting bots to work but I believe that from the start it was stated that there was never any intention for bot support for the game and the focus was to be on the on-line aspect. The fact that it does work for some is probably just one of those things but it can also be assumed that if it does work for even one or two people then that usually means the something is not set right.
But
I really do think that you should stick to trying to get it to work with what you got now. I know for a fact that ut4_abbey does work with bots and if you can get them to run stable in that map then you will know that it’s a map issue when one does crash on you.
The only other thing that I can think of off the top of my head that I probably do different from every one else is I cap my frame rate off at 50 that cuts down on lag and latency. It’s the only setting that I changed from the very start besides hunkmegs.
As for hunkmegs you can leave that at 1024. It just sets aside a block of reserved memory for game assets and unless your using a computer with very little memory, you know something in the 256 meg to 1 gig range, then 1024 should be just fine. I wonder if the lack of enough memory could be part of the problem?
The other thing you can try is moving all the third party maps, like someone already suggested, out of the base folder. It seems to work for a lot of people but I’ve never moved them once I had set up enough reserved memory.
By the way casa locks up on me as well so don’t use that map.
The other option is since the ioquake3 engine is base on the original code you might want to check to see if there is an updated version of the ioquake3 game. Since UrT does use that version of the engine it would make sense to use the newest version.
Another option is to just download some new maps that state that they are bot ready. For UrT maps it’s probably unlikely as bot use has always been an issue but there are tons of Q3 maps that are.
I know it’s a bit of a twitchy way of getting bots to work but I believe that from the start it was stated that there was never any intention for bot support for the game and the focus was to be on the on-line aspect. The fact that it does work for some is probably just one of those things but it can also be assumed that if it does work for even one or two people then that usually means the something is not set right.
But
I really do think that you should stick to trying to get it to work with what you got now. I know for a fact that ut4_abbey does work with bots and if you can get them to run stable in that map then you will know that it’s a map issue when one does crash on you.
The only other thing that I can think of off the top of my head that I probably do different from every one else is I cap my frame rate off at 50 that cuts down on lag and latency. It’s the only setting that I changed from the very start besides hunkmegs.
As for hunkmegs you can leave that at 1024. It just sets aside a block of reserved memory for game assets and unless your using a computer with very little memory, you know something in the 256 meg to 1 gig range, then 1024 should be just fine. I wonder if the lack of enough memory could be part of the problem?
The other thing you can try is moving all the third party maps, like someone already suggested, out of the base folder. It seems to work for a lot of people but I’ve never moved them once I had set up enough reserved memory.
By the way casa locks up on me as well so don’t use that map.
#25
Posted 19 June 2009 - 06:52 PM
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Well first of all i have the quake3 point release 1.32 already installed(i can see other servers on quake3 multuplayer on internet) . It was installed, after i put pak0.pk3 from the original quake3 game, in baseq3. I use the latest version of ioquake3 1.36 .
I have a intel core 2 duo at 2ghz with 2gb of ram and a nvidia geforce 7300 gs video card, regarding the memory, issue so i will set hunkmegs back to 1024. Regarding the 3rd party maps, i have to say that i don`t have any 3rd party maps to avoid any issues caused by them.
So let me get this right: you want me to try playing Q3 maps but placed inside the q3ut4 directory, and thus playing them under UrbanTerror?
And as an ideea: can u tell me how to create a map pack just like the one inside urban terror? My ideea is that if all the 3rd party maps are inside a pack maybe they will not crash anymore. What do you think about this suggestion?
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#26
Posted 19 June 2009 - 08:39 PM
I love the idea of a map pack containing maps that are known to work with bots. It’s something that can be released much like the fun pack. If you are up to the challenge maybe a project you would be interested in taking on?
Its just that the flakiness of the bots now in general don’t seem to have a single reason as to why they work for some and not for others. To get them to work at all at times seems to be more of a case of how your holding your tongue rather than a single issue or something that needs a new setting.
As for the idea of plying Q3 maps under UrT it’s only a suggestion as it is a known fact that the maps that came with the game all 100% support bots. They still all ride the short bus but they do travel the map as they should. Some of the problems is you can not open doors, it seems, but bots can and once they are open they stay open. Also some of the shaders don’t work most noted is the sky dome.
But
For me I can get in hours of practice time and for some reason or another the grenades have started working for me. Go figure hu.
As for something else you can try back up you cfg and just start making random changes to any of the seta functions that look like they might actually do something. Anything relating to seta com is something to look at.
Its just that the flakiness of the bots now in general don’t seem to have a single reason as to why they work for some and not for others. To get them to work at all at times seems to be more of a case of how your holding your tongue rather than a single issue or something that needs a new setting.
As for the idea of plying Q3 maps under UrT it’s only a suggestion as it is a known fact that the maps that came with the game all 100% support bots. They still all ride the short bus but they do travel the map as they should. Some of the problems is you can not open doors, it seems, but bots can and once they are open they stay open. Also some of the shaders don’t work most noted is the sky dome.
But
For me I can get in hours of practice time and for some reason or another the grenades have started working for me. Go figure hu.
As for something else you can try back up you cfg and just start making random changes to any of the seta functions that look like they might actually do something. Anything relating to seta com is something to look at.
#30
Posted 20 June 2009 - 08:22 AM
Frankie V
Well if you tell me all the steps or give me a link to a guide i will give it a try. The map pack will contain the following maps : padgarden, padkitchen, padshop, runtfest, ut4_boxtrot_v1, ut4_orb, ut4_paradise, ut4_superman_b4, ut4_village, ut4_vypla, ut_berch, ut_forrest, ut_laneway and ut_laneway_2, ut_liquid, ut_nuclear, ut_once, ut_paese, ut_scottbase, ut_stone_ville . I hope that if all these 3rd party maps are in one pack maybe they wont crash anymore when playing with bots.
Regarding the Q3 maps , can u recommend a site ?
satiable
The map casa crashes even if no 3rd party maps are located in the q3ut4 folder
Well if you tell me all the steps or give me a link to a guide i will give it a try. The map pack will contain the following maps : padgarden, padkitchen, padshop, runtfest, ut4_boxtrot_v1, ut4_orb, ut4_paradise, ut4_superman_b4, ut4_village, ut4_vypla, ut_berch, ut_forrest, ut_laneway and ut_laneway_2, ut_liquid, ut_nuclear, ut_once, ut_paese, ut_scottbase, ut_stone_ville . I hope that if all these 3rd party maps are in one pack maybe they wont crash anymore when playing with bots.
Regarding the Q3 maps , can u recommend a site ?
satiable
The map casa crashes even if no 3rd party maps are located in the q3ut4 folder
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