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The reload animation in the crouch position uses the same animation as the reload in the up right position. I/we have not yet decided just how this action should be played out as having the player pop up a bit in my view should be the risk a player should take in a decision to reload. This will be worked out during player testing involving players who have a better idea as to how the game should be made rather then me having to make a decision that could screw things up.
I acknowledge that, as you said, the fine tuning and stuff will be done after play testing, so these are things that are still going to be worked on. However, in my opinion, the 1st person view should always indicate to the player what their exposure/positioning is. So if I'm crouching behind a box, far enough that in 4.1 there's no way someone could hit me because I'm behind the box, then if I go to reload and my view doesn't bob me up so that I know I'm in peril, then imo how I look in 3rd person shouldn't be different than that.
Anyhow, I saw the new vid: Everything looks great. I understand these are WIP's. My only comment might be that in the running backwards animation it looks like he would be off balance if it was real life (that he would fall over backwards).