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Ut4_Urbanduty - B2 [Beta]
ut4_urbanduty_a2
#21
Posted 17 January 2010 - 05:22 PM
A nice small map. Just add some paths for CTF and Bomb Mode and it will be good for less players.
But I miss a minimap .
But I miss a minimap .
#24
Posted 30 January 2010 - 10:06 PM
DEAD LINKS TRY AGAIN
[img]http://i267.photobuc...x/funkerdef.gif[/img]
#25
Posted 30 January 2010 - 11:14 PM
woops it was. http://www.gamehead....banduty_a2.html
Sorry
I had:
http://www.gamehead....t4_urbanduty_a2 <<-- <.html>
Sorry
I had:
http://www.gamehead....t4_urbanduty_a2 <<-- <.html>
~ Cheers
xF.
xF.
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#26
Posted 31 January 2010 - 10:33 PM
Can some ppl add this map to there server (reply/pm if you did do that your ip.) And maybe ut4_raits_a1 too
They're on this autodl sites
ut4_urbanduty_a2:
-eu www.iourt.com/maps/q3ut4/ut4_urbanduty_a2.pk3
-us downloads.gamingtilt.com/q3ut4/ut4_urbanduty_a2.pk3
ut4_raits_a1:
-eu www.iourt.com/maps/q3ut4/ut4_raits_a1.pk3
-us http://downloads.gam...t4_raits_a1.pk3
They're on this autodl sites
ut4_urbanduty_a2:
-eu www.iourt.com/maps/q3ut4/ut4_urbanduty_a2.pk3
-us downloads.gamingtilt.com/q3ut4/ut4_urbanduty_a2.pk3
ut4_raits_a1:
-eu www.iourt.com/maps/q3ut4/ut4_raits_a1.pk3
-us http://downloads.gam...t4_raits_a1.pk3
~ Cheers
xF.
xF.
#28
Posted 12 February 2010 - 12:51 PM
and what do you do of the map?
nothin, you start a new one, or better, 2 of them :/
not very good, comlete one nearly before u start another.
so you get just problems i think.
and make the maps bigger and not so mirrored, i hate that.
so get on mapping of urbanduty and leave teh others behind.
the other maps you could throw into teh trash.
kk raits is god architecture but if you could make it bigger and not so mirrored it would be fine.
ah and add more paths (2-4 paths MUST be)
2 minimum
5 maximum (2 big paths and little holes or so)
if you do that then i wont ignore you in etg -.-
and taht is no jk...
V3N
ps: that samuthing map (idk teh name) was shi*
yeah a god architecture but i wouldnt use that for the whole map.
also i would get more paths and that f***in caulk walls off
gl for te future
nothin, you start a new one, or better, 2 of them :/
not very good, comlete one nearly before u start another.
so you get just problems i think.
and make the maps bigger and not so mirrored, i hate that.
so get on mapping of urbanduty and leave teh others behind.
the other maps you could throw into teh trash.
kk raits is god architecture but if you could make it bigger and not so mirrored it would be fine.
ah and add more paths (2-4 paths MUST be)
2 minimum
5 maximum (2 big paths and little holes or so)
if you do that then i wont ignore you in etg -.-
and taht is no jk...
V3N
ps: that samuthing map (idk teh name) was shi*
yeah a god architecture but i wouldnt use that for the whole map.
also i would get more paths and that f***in caulk walls off
gl for te future
Call me V | YouTube |Did you know FS is RECRUITING?
CUSTOM MAP MAKERS - www.custommapmakers.org - Discord (CMM) Custom Map Makers
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#30
Posted 12 February 2010 - 02:35 PM
yeah some parts he could do into one proect, like the architecture of raits (good made, but not so good layout (that mirror thing)
and the special thing on urbanduty.
i never saw another beta or alpha.
and never name your maps like this.
ever put the work in progress tag there (_wip2) or the alpha or beta tag (a6 or b4)
please... D=
and the special thing on urbanduty.
i never saw another beta or alpha.
and never name your maps like this.
ever put the work in progress tag there (_wip2) or the alpha or beta tag (a6 or b4)
please... D=
Call me V | YouTube |Did you know FS is RECRUITING?
CUSTOM MAP MAKERS - www.custommapmakers.org - Discord (CMM) Custom Map Makers
CUSTOM MAP MAKERS - www.custommapmakers.org - Discord (CMM) Custom Map Makers
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