Not sure if this has been discussed yet, but it's been on my mind awhile. When a player gets killed at least one thing (if they are WEARING it) is retained when the player is looking at their lifeless body: kevlar. This appears to be a problem for those who desire to sport other things, like a helmet and TAC goggles. Sure in reality, a helmet may fall off before or after a fallen soldier hits the ground (nice if an animation of that occurred by chance), but the goggles are tied 'round the head.
As I do use TACs a lot, I haven't been fond of seeing my face without them, when i'm fragged. If this can be fixed in 4.2 (before its too late) that would be great. Plus, those who don't watch im the upper left corner the text that says who recently got fragged, may be confused if they find a body, that looks a lot like themselves or other ppl. A little variety helps.
P.S.: Also, for the record, when one gets headshot'd w/o a helmet, they lose their head...but, the head can't be found anywhere. There are ten-year-old games like Blue Stinger out there where if you headshot the zombies, the head comes off, you'll still find the head on the floor not to far away (until you enter another room).
That'd be neat if both the lost head and dead body would stay around for a bit. It may be considered too much for this [already] M-rated MMOFPS, but may be neat to try in at least one of these versions...
This post has been edited by Amiga777: 23 February 2010 - 02:54 PM