Window shader:
textures/coldwar/window
{
qer_editorimage textures/coldwar/vv_window.tga
cull none
{
map textures/effects/tinfx.tga
blendFunc GL_ONE GL_ONE
tcgen environment
}
{
map textures/coldwar/vv_window.tga
alphaFunc GE128
}
{
map $lightmap rgbGen identity blendFunc filter
}
}
Its possible to make shader with transparency, that looks "correctly" in fog?