oh so you don't need to add anything to your map?
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Fog + alpha channel problem
#12
Posted 13 November 2010 - 12:10 PM
Johnnyenglish, on 13 November 2010 - 12:00 PM, said:
/devmap ut4_abbey
/r_simpleshaders 0
/r_fogdensity .001
/r_simpleshaders 0
/r_fogdensity .001
That's global and client-side right?
This post has been edited by mitsubishi: 13 November 2010 - 12:11 PM
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#13
Posted 13 November 2010 - 01:38 PM
mitsubishi, on 13 November 2010 - 12:10 PM, said:
That's global and client-side right?
Yes yes - just to look at, I dont know how to set it for a map.
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#14
Posted 13 November 2010 - 01:45 PM
Richardyourgod, on 13 November 2010 - 12:02 PM, said:
oh so you don't need to add anything to your map?
gotdelirium.com said:
globalfog : Used with the new IObumpy.exe, you can tune it using r_fogdensity in /devmap
typical usage: 0.7 0.7 0.7 0.00002 Key: (Red, Green, Blue, density(1 means you cant see))
typical usage: 0.7 0.7 0.7 0.00002 Key: (Red, Green, Blue, density(1 means you cant see))
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