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[MAP - BETA 7] PANDORA
#32
Posted 21 December 2010 - 04:35 PM
Mirror: http://hazewood.de/q..._pandora_b7.pk3
Love the little details you added, those redish decals are neat. Flashes on the skybox are just awesome :)
Love the little details you added, those redish decals are neat. Flashes on the skybox are just awesome :)
#33
Posted 21 December 2010 - 06:16 PM
kolossus, on 21 December 2010 - 03:52 PM, said:
A question, how did you make the metal path in the middle of corridors for example?
There are three brushes, the right and the left ones with the same texture and the middle one with a different texture. Then, I adapted the texture size and the texture position to the brushes.
This version includes specular and normal textures (made by solitary) for the new graphic effects.
This post has been edited by skaz: 21 December 2010 - 09:32 PM
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#36
Posted 10 March 2011 - 09:49 AM
This would be awesome CTF map even for leagues like uzl. Just make cap abit harder, make few sliding doors like in orbital, There we have such a nice map for competive play :)
IMO also some cool and shiny urban terror and/or urban zone logos would be nice on walls. =)
Gj!
IMO also some cool and shiny urban terror and/or urban zone logos would be nice on walls. =)
Gj!
#37
Posted 02 April 2011 - 11:21 PM
NulL, on 01 August 2010 - 03:49 PM, said:
...
There really is no excuse in this day and age for building a map in a massive box that encapsulates the whole map. Really, really no excuse. The problems with putting your map in a box include:
...
There really is no excuse in this day and age for building a map in a massive box that encapsulates the whole map. Really, really no excuse. The problems with putting your map in a box include:
- Bloated .bsp file
- Extra redundant lightmap data - bloats peoples texture memory
- Extra redundant renderable surfaces - slows peoples fps
- Reduced VIS accuracy, or no VIS in the case of your map - really fucks up fps
...
blablablabla... very constructiv comment! Please, explain how to fix every point you re speaking about or don't say anything. Send good tutorials url. Don't just say "there is no excuses"! Of course there is with people like you. Oh you now how to fix this this?! goood for you!Just wander over forums and tell everyone you know it better but keep it secret.
there is no excuse to be so stupid.
#39
Posted 03 April 2011 - 12:14 AM
loran, on 02 April 2011 - 11:21 PM, said:
blablablabla... very constructiv comment! Please, explain how to fix every point you re speaking about or don't say anything. Send good tutorials url. Don't just say "there is no excuses"! Of course there is with people like you. Oh you now how to fix this this?! goood for you!Just wander over forums and tell everyone you know it better but keep it secret.
there is no excuse to be so stupid.
there is no excuse to be so stupid.
Are you aware of the fact he has written a crap load of tutorials, been active in Q3 and UrT communities for well over a decade.
And while you're barely able to create a LEGO like map he knows the shader manual backwards?
Perhaps if you knew how to use this magical thing called GOOGLE you'd find a tutorial on how to put a map in something other then a box.
Yeah Null why are you like that. Why are you keeping this a secret, tell us all how not to put a map in a box.
#40
Posted 03 April 2011 - 12:17 AM