ut4_glug [release]
My 4th map
#21
Posted 30 August 2010 - 10:10 AM
#22
Posted 30 August 2010 - 10:31 AM
http://forums.urbant...aturesbug-fixes
which I like and have never had a problem with.
There are alternatives though, some may be better.
www.custommapmakers.org
Discord (CMM) Custom Map Makers
#23
Posted 01 September 2010 - 05:15 AM
PS. In the version of the renderer released in the bumpy thread if you put fog too close to shiny water, shiny water stops working.
Thats why the fog stops where it does.
This post has been edited by Johnnyenglish: 01 September 2010 - 06:31 AM
www.custommapmakers.org
Discord (CMM) Custom Map Makers
#24
Posted 02 September 2010 - 03:10 AM
Johnnyenglish, on 01 September 2010 - 05:15 AM, said:
That looks nice you do really a good job there but I think the gameplay aspect is missing there long empty ways without cover no flanking possibilities.
Here an good article about map layouts http://gotdelirium.c...ut_And_Gameplay
your elevator could be a little bit faster and the walls there are to simple + put some text on it to shorten the waiting time. ;-)
Quote
Thats why the fog stops where it does.
please post problems on the official bumpy thread from TwentySeven.
The bumpy client is an public beta version and every person that finds anomalies can post it and help to improve it.
Quote
#25
Posted 02 September 2010 - 07:23 AM
The elevator is stupid and I might change that entire area.
I have models for watertight doors to add but I'd prefer to add all these when I'm happy with the layout.
Regarding the fog and shiny water, I need to make a little test map to confirm that there is a problem and not just me being crazy.
Its a nice map to work on though, quite relaxing.
www.custommapmakers.org
Discord (CMM) Custom Map Makers
#26
Posted 09 September 2010 - 06:40 PM
Sorry about the jiggle in the middle of the video.
I've also been making myself seasick playing with func_bobbing...
If youtube ever finish processing, there should be a 720HD version.
www.custommapmakers.org
Discord (CMM) Custom Map Makers
#29
Posted 12 September 2010 - 06:49 AM
Seven of Nine, on 10 September 2010 - 08:35 AM, said:
Thank you for your kind comments. Yesterday I added most of the mid-section so I'm getting close to a release, perhaps next weekend I'll have a full map for testing.
Here's a video of the new mid-section area, I'd just got the map to compile without leaks and there are a lot of missing textures. I was interested to see how the new lights looked.
www.custommapmakers.org
Discord (CMM) Custom Map Makers
#30
Posted 12 September 2010 - 10:43 AM
Seven of Nine, on 10 September 2010 - 08:35 AM, said:
How the heck do you even turn anti aliasing on in UrT. I set it to maximum in catalyst but i don't see any difference.