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ut4_glug [release] Rate Topic: ***** 1 Votes

My 4th map

#21 User is offline   alere123 Icon

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Posted 30 August 2010 - 10:10 AM

What do you use to make maps? im kinda interested and oh ok it just didn't look right that's all :)
[IMG]http://www.speedtest...t/914332465.png[/IMG] << MY SHITTY INTERNET



#24 User is offline   ObScUrE Icon

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Posted 02 September 2010 - 03:10 AM

View PostJohnnyenglish, on 01 September 2010 - 05:15 AM, said:

Another video? Bit of a fog test thing... I kind of like it...

That looks nice you do really a good job there but I think the gameplay aspect is missing there long empty ways without cover no flanking possibilities.
Here an good article about map layouts http://gotdelirium.c...ut_And_Gameplay

your elevator could be a little bit faster and the walls there are to simple + put some text on it to shorten the waiting time. ;-)

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PS. In the version of the renderer released in the bumpy thread if you put fog too close to shiny water, shiny water stops working.

Thats why the fog stops where it does.

please post problems on the official bumpy thread from TwentySeven.

The bumpy client is an public beta version and every person that finds anomalies can post it and help to improve it.

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BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~


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#27 User is offline   malkariss Icon

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Posted 10 September 2010 - 02:21 AM

beautiful map!!!!!

#28 User is offline   Seven of Nine Icon

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Posted 10 September 2010 - 08:35 AM

next time when you make a movie use full anti-aliasing, it's already amazingly beautiful now, but with AA I think I won't believe it's urt :laugh:


#30 User is offline   Rayne Icon

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Posted 12 September 2010 - 10:43 AM

View PostSeven of Nine, on 10 September 2010 - 08:35 AM, said:

next time when you make a movie use full anti-aliasing, it's already amazingly beautiful now, but with AA I think I won't believe it's urt :laugh:

How the heck do you even turn anti aliasing on in UrT. I set it to maximum in catalyst but i don't see any difference.

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