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New sniper rifle on the workbench Rate Topic: ****- 6 Votes

#31 User is offline   mitsubishi Icon

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Posted 17 August 2010 - 10:17 AM

This artistic team goes away from 'shiny'/cartoon-ish and towards 'traditional'/retro looks (e.g. lots of wood). It will bring a shakeup in the player base but it may bring others, 'traditionalists'. Most of players don't realize it since they only think consciously of gameplay technicalities but it will affect them. Personally, I run away from retro but I know others do the opposite.

This post has been edited by mitsubishi: 17 August 2010 - 10:22 AM


#32 User is offline   Nexu Icon

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Posted 17 August 2010 - 10:20 AM

View Postmitsubishi, on 17 August 2010 - 10:17 AM, said:

This artistic team goes away from 'shiny'/cartoon-ish and towards 'traditional'/retro looks (e.g. lots of wood). I don't like that but it may bring others, 'traditionalists'.

Change in people filling in the artist spots on the team might have something to do with it: different view and preference of the artists.

#33 User is offline   mitsubishi Icon

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Posted 17 August 2010 - 10:25 AM

Yes there's definitely a change in direction. It may sound trivial to many here ('male militarist minds'') but it affects people a lot. e.g. If you make a game with Cowboys in the Old West do you think you'll gather many non Americans?

#34 User is offline   Qant Icon

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Posted 17 August 2010 - 10:27 AM

Though i think the new weapons look flawless individually, i kinda dislike the direction this is going stylewise. In my opinion the new weapons got too much hillbilly appeal to seamlessly integrate into our current arsenal. On the other hand, maybe im just having the wrong perception of the game, overrating the urban in Urban Terror :>


#35 User is offline   SemteX Icon

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Posted 17 August 2010 - 10:37 AM

First of all very nice work concerning the Magnum!!! The flags are awesome too!!! I personally like the K-Bar very much I think what many of the critics want is a "rambo" knife taking up 2/3 of the screen and would only then call it a "real K-Bar". For the FR-F1 sniper rifle I would say it's a real nice build but I also thinks this goes toward a more "traditional" kind of style which in my opinion doesn't really fit into UrT, I mean it would be a perfect gun for battlefield or other type of more "traditional" fps. My question would be is the Sr8 going to disappear from UrT or does he just needs a little reworking on the design?

Overall very nice design and textures!!! Nice work to all the Dev's who took part in these projects, and I hope this brings us one step closer to the release of 4.2 ?

:)

SemteX

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#36 User is offline   Led Icon

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Posted 17 August 2010 - 10:54 AM

Great work, FR-F1 looks nice, agree with what Semtex said about traditional style etc re. FR-F1. Personally I think the FR-F2 would look better IMO..

Posted Image

This post has been edited by Led: 17 August 2010 - 10:58 AM


#37 User is offline   ReaperX Icon

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Posted 17 August 2010 - 11:19 AM

My precious Remmington gone?
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#38 User is offline   Driller Icon

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Posted 17 August 2010 - 11:26 AM

Is there an audio sample of a shot with the new sniper?
(nice to read that sr8 stays in the game, quote frankie: The SR8 is not gone)

This post has been edited by Driller: 17 August 2010 - 11:30 AM


#39 User is offline   thewonderboy Icon

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Posted 17 August 2010 - 11:27 AM

@juno & mitsubishi

I think this new sniper is more into old style but i dont see it as ww2 sniper any way. It looks very much like a hunting rifle and i would love to hunt those bunnies of urt with it <3.

And one thing too is that i think it does fit pretty good into "hollywood tactical shooter theme" its still pretty odd that first they claim that they arent replacing hardly anything and next they replace community favourite weapon

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#40 User is offline   Juno Icon

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Posted 17 August 2010 - 11:31 AM

Well.. may be we will get feature called: dress ur weapon?
I would dress FR according to my mood. :)

@nexu
Seems like Ur Crisis example is just FR2.

BTW.
M4 sound will be replaced as well? :)

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