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dmaHD: New Sound System
Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.
#121
Posted 05 December 2010 - 01:50 AM
The Noise issue may now be fixed on my client. [It's basically psychorunner's fix on the previous noise issue but I took it a bit further and made it more aggressive. Not sure yet if it's the right approach, but, I believe I hear all sounds and I get no noise in the reproducible scenario above]
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#122
Posted 05 December 2010 - 11:59 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#125
Posted 06 December 2010 - 01:31 AM
Would you please implement some sort of versioning system?
I keep coming back here to see if there is an update, but there is no easy way to see if the client build has been updated.
Even if you tag the end of the file name with a version number, that would help a lot. Thanks.
I keep coming back here to see if there is an update, but there is no easy way to see if the client build has been updated.
Even if you tag the end of the file name with a version number, that would help a lot. Thanks.
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#126
Posted 06 December 2010 - 01:21 PM
p5yc0runn3r, on 05 December 2010 - 06:57 PM, said:
I have just updated the build to fix the noise and crash issue. I you have problems let me know. I'm sending the sources to Mitsubishi for his build.
uploaded.
pollofeliz, on 06 December 2010 - 12:07 AM, said:
Does the s_khz setting control the samling frequency of sounds in dmaHD?
p5yc0runn3r told me it does on this thread's client but not on recent ioq3 since it has s_sdlspeed there.
This post has been edited by mitsubishi: 06 December 2010 - 01:26 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#128
Posted 17 December 2010 - 08:59 PM
Works well for me :)
[img]http://www.redskiesg...unk-sig-urt.jpg[/img]
#129
Posted 17 December 2010 - 09:20 PM
It's stable here.
I had noticed an issue that may appear in all audio systems, I don't know, so it may be irrelevant: sometimes I hear sounds coming from theorigin listener. e.g. a headshot that may be clearly far apart is heard at the origin listener. I recall ikalizer
had it more if optimizations were very aggressive on the compiler (e.g. -ffast-math) but now I have it up to -O3 only.
I had noticed an issue that may appear in all audio systems, I don't know, so it may be irrelevant: sometimes I hear sounds coming from the
had it more if optimizations were very aggressive on the compiler (e.g. -ffast-math) but now I have it up to -O3 only.
p5yc0runn3r, on 17 December 2010 - 12:40 PM, said:
Is there anyone else with problems? Can I say that the current version of dmaHD is final? Obviously until next version which is still a long way :)
This post has been edited by mitsubishi: 17 December 2010 - 09:28 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide