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Preparing Public QA testing - ALL ABOARD
#211
Posted 27 December 2010 - 10:56 PM
Well to give you a better idea of where things are the animations and models as well as the MD5 system was implemented into the code within the last four weeks prior to the release of the alpha to the public.
This is how it’s done to solve the chicken and the egg problem that “perfect†models and animation are needed for the game proper but the programmers need raw data regardless of its current level of quality. To them how a jump looks is not as important in that it works in the first place as raw data.
So yes we have models and animations as far as a car can have tires and gasoline but before you can build on top of the rolling chassis you first need a sound foundation.
Soooooo
For the moment just look at things based one what the programmers need to make it work and know that we will worry about how it looks later.
This is how it’s done to solve the chicken and the egg problem that “perfect†models and animation are needed for the game proper but the programmers need raw data regardless of its current level of quality. To them how a jump looks is not as important in that it works in the first place as raw data.
So yes we have models and animations as far as a car can have tires and gasoline but before you can build on top of the rolling chassis you first need a sound foundation.
Soooooo
For the moment just look at things based one what the programmers need to make it work and know that we will worry about how it looks later.
doing "stuff" with dead things.
#212
Posted 27 December 2010 - 11:09 PM
I understand,and understood the first time : its just alpha,its normal for a few things to not work or look as you wanted.
And the programmers just did theyre job : do the animation as a raw thing,not giving it quality on looks and keeping some realism to it.
//just a sketch,the "skeleton".
Letting that aside for a bit...
You avoided answering my original question : why use new skins,with the same specifications as old weapons,even after you changed the looks of some weapons ?
Changed the way ak103 looks,as well as ump45,my favorite secondary [until testing p90,because banelli being a spas clone...not that interested in it]
Or was that the answer ?
Meaning that you guys just placed those skins there,not giving those new weapons individual specs,just because you only needed to test them as they are,like animation ?
What more could it be involved in making a weapon,besides the design/looks/skin [with laser/silencer] and specs [reload time/fire rate,mags/damage/probability] and so on ?
Cause from my point of view,half of the job has already been done [skin & animating it].
I thought that changing specs would be easy.
And the programmers just did theyre job : do the animation as a raw thing,not giving it quality on looks and keeping some realism to it.
//just a sketch,the "skeleton".
Letting that aside for a bit...
You avoided answering my original question : why use new skins,with the same specifications as old weapons,even after you changed the looks of some weapons ?
Changed the way ak103 looks,as well as ump45,my favorite secondary [until testing p90,because banelli being a spas clone...not that interested in it]
Or was that the answer ?
Meaning that you guys just placed those skins there,not giving those new weapons individual specs,just because you only needed to test them as they are,like animation ?
What more could it be involved in making a weapon,besides the design/looks/skin [with laser/silencer] and specs [reload time/fire rate,mags/damage/probability] and so on ?
Cause from my point of view,half of the job has already been done [skin & animating it].
I thought that changing specs would be easy.
This post has been edited by woody: 27 December 2010 - 11:15 PM
#213
Posted 27 December 2010 - 11:56 PM
they will change weapon specs..... You can shoot revolver as fast as you can even tho the animation is not made based on the current specs.
P90 is unique gun btw.
New sniper might not be rigged so it doesnt work
Benelli was said to be slug sg but so far its a spas clone (spas is buffed btw)
But yea your opinions.
P90 is unique gun btw.
New sniper might not be rigged so it doesnt work
Benelli was said to be slug sg but so far its a spas clone (spas is buffed btw)
But yea your opinions.
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#214
Posted 28 December 2010 - 12:26 AM
How do you know specs will change ?
I know i havent been around the forums lately,and did not read all the usual stuff...but still,i wouldve seen somehow those news.
Or someone wouldve showed me until now a topic where a FS member is saying that specs will change after Alpha is over [or when beta starts,or when the final release sees the light of day]
I know i havent been around the forums lately,and did not read all the usual stuff...but still,i wouldve seen somehow those news.
Or someone wouldve showed me until now a topic where a FS member is saying that specs will change after Alpha is over [or when beta starts,or when the final release sees the light of day]
#215
Posted 28 December 2010 - 12:37 AM
woody, on 27 December 2010 - 11:09 PM, said:
Letting that aside for a bit...
You avoided answering my original question : why use new skins,with the same specifications as old weapons,even after you changed the looks of some weapons ?
Changed the way ak103 looks,as well as ump45,my favorite secondary [until testing p90,because banelli being a spas clone...not that interested in it]
To answer that question it's a matter of how weapons are processed.
Currently we swap weapons that is in the load out already as the basic work has already been done which usually result being the weapon does have the same specs and sounds as the original weapon that was replaced. Some are direct replacements like the UMP45 where changes go unnoticed except for the model and skin where other models will still have the same identical animations, specifications as well as sounds once it’s move to it’s own directory and load out mark up.
The reason for this is simple
First it gives both the modeler as well as the texture artist the opportunity to tweak their work based on how it looks in the game.
Second it readies the model to be moved to it’s own directory using material already built for another model as a place holder that makes it easier and faster to get their job done with out waiting for the content creator to make the necessary and time consuming replacements.
Third even as a replacement the weapon can be send over to the QA side of things to see how the weapon can be balanced out against other weapons with in the dynamics of real time game play.
The last part of the process is to create unique specifications for the weapon as well as proper animations and remove any dependencies it had to the original swap that was used as the base reference.
So to answer another question you had no it’s not as easy as changing a line in the code and to answer what may seem like a simple question would require writing the book on how things are done around here.
This is a process that can take up to a year to complete and in the case of the P90 even longer and a proper specification is usually the last to go in.
doing "stuff" with dead things.
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#216
Posted 28 December 2010 - 01:06 AM
Well,i just cant imagine it would be that hard to change the specs on a weapon.
I mean,i thought that after doing the complete model,including texturing,then doing the animation,and afterwards the sound...i thought that the specs of the weapon would be made last.
Im just trowing this out there...
So what your saying now,its that p90 is a complete new weapon,from scratch,build from nothing,started from 0,right ?
I for one,cant tell the difference between a weapon started from nothing to a skin added on a current weapon,as long as i know the specs.
So the only difference between a normal player like me,who hasnt seen the back door of Urban Terror,will only rely on those specs...but a FS member knows stuff that regular users dont.
So,getting to the point...if p90 is a new weapon,why in this clip,made by you,the p90 kinda looks like it has the mp5 specs ?
Same ammount of ammo,and even the same name.
You can notice that even the icon at 5:30 is the same as mp5.
In regular terms,so that everybody can understand,are the current new weapons just skins placed on cloned weapons ?
DE = magnum
Glock = beretta
benelli = spas
I would understand it this would be confidential or something that only FS should know.
And theres no need to explain the whole process of changing the specs,cause i know i wont understand why not just do the 3rd and last part you mentioned,since there is a model weapon,along with textures on it [and animated],its allready based on another weapon...so why not just send it to the department where you change specs ?
I mean,i thought that after doing the complete model,including texturing,then doing the animation,and afterwards the sound...i thought that the specs of the weapon would be made last.
Im just trowing this out there...
So what your saying now,its that p90 is a complete new weapon,from scratch,build from nothing,started from 0,right ?
I for one,cant tell the difference between a weapon started from nothing to a skin added on a current weapon,as long as i know the specs.
So the only difference between a normal player like me,who hasnt seen the back door of Urban Terror,will only rely on those specs...but a FS member knows stuff that regular users dont.
So,getting to the point...if p90 is a new weapon,why in this clip,made by you,the p90 kinda looks like it has the mp5 specs ?
Same ammount of ammo,and even the same name.
You can notice that even the icon at 5:30 is the same as mp5.
In regular terms,so that everybody can understand,are the current new weapons just skins placed on cloned weapons ?
DE = magnum
Glock = beretta
benelli = spas
I would understand it this would be confidential or something that only FS should know.
And theres no need to explain the whole process of changing the specs,cause i know i wont understand why not just do the 3rd and last part you mentioned,since there is a model weapon,along with textures on it [and animated],its allready based on another weapon...so why not just send it to the department where you change specs ?
#218
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