SilverFoxZ, on 27 August 2011 - 12:28 PM, said:
So in my head its like "If the enemy does this its the best to do this" basically its just a war of information. With such information its pretty easy to surprise your enemy
After months and months learning all enemy movements (and the playing styles of the other players playing on the same server) it almost looks like you Wall Hack
Deduction for the win sir ;-) !
Pubs are pubs. PCW/CW is another thing and it's more useful than a pub I think.
I've started an experiment for this heartbeat. The experiment was to watch a dude playing while a beatbox was playing with a certain cadence.
I didn't watch a lot of demos but I've gotten a good result. On 3 demos (CTF & TS) from 3 different personns (a friend of me, a known europan and a known american), they had the same result. The result is that I found a good cadence on wich these 3 players were always acting on it (acting the principal actions: shooting, jumping, walking, scoping, etc). The cadence is 75,00 BPM.
75,00 BPM is also the same cadence for a walk, a sprint jump (e.i circle jump), and it's quite near the timer (I saw that the timer isn't regular also ^^ ).
Also, I noticed that even if the player or the action isn't on time, it naturally goes back on and fits well again.
I keep having some questions.
- Could we define a speed with this? A speed is distance/time. Actually we have the time... Need to fine a distance.
- Now I'm thinking about the possibility to find a rythm (like, a laps of time or a kind of cycle that is always repeated during the game). Actually I'm not very sure if it could exist because the decisions (or the intentions) of the opponent still looking as random for us.
- Could we be out of this cadence? Is it possible to play while being accorded to another cadence?
- I am still searching the relation between the human heartbeat and this... I have some problems here.
I'll go ahead in watching demos (if you have some... but it needs to be yours). But I'm strongly sure that it is the same for everyone.
What's next and the utility?
As it's psychology, it's just observating a phenomenon in this game. After the observation comes the manipulation. What could it be used for, what could we do to play without it, etc.
Underlined sentences are just to help the lazy reader.
EDIT: I'll soon send an archive with the beatbox file (Hydrogene) and a *.WAV file.
This post has been edited by Brainie: 07 September 2011 - 01:59 AM