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Some hint on Mitsubishi optimized exe. Rate Topic: -----

#251 User is offline   mitsubishi Icon

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Posted 27 November 2010 - 09:22 PM

Are you on linux? This is the linux thread. The settings are in ~/.q3a/q3ut4 as normal.

On windows the settings are by default in %appdata% unless otherwise set.

This post has been edited by mitsubishi: 27 November 2010 - 09:24 PM


#252 User is offline   pab Icon

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Posted 27 November 2010 - 09:38 PM

aaa
win user

#253 User is offline   banhammor Icon

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Posted 30 November 2010 - 01:55 PM

How do I turn the fancy water on so that it actually works? Setting /r_fancywater 1 makes it only shiny, not reflective.

#254 User is offline   mitsubishi Icon

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Posted 30 November 2010 - 01:57 PM

I think the map has to support it. e.g. ut4_moonbase on r_simpleshaders 0. (Or a map can be modified to alter a shader but that's not supported for normal gaming).

If it's a question specific to bumpy generically, it should be in its thread [if an issue appears there too].
edit: typo
edit: []s

This post has been edited by mitsubishi: 30 November 2010 - 02:00 PM


#255 User is offline   archcoldsteel Icon

Posted 03 December 2010 - 03:31 AM

Hi Mitsubishi,

The /sysexec command currently only works if I call ioq3-urt from a terminal.

I'm using Arch Linux 64 bit

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#256 User is offline   mitsubishi Icon

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Posted 03 December 2010 - 09:43 AM

I wouldn't be surprised at all if it's system related. The command only calls system() of C. This is extremely generic. It most probably works but it would need something extra in it.

--

BTW thread, Notice also linux got Google Translate for game chat on latest updates.

This post has been edited by mitsubishi: 03 December 2010 - 09:44 AM


#257 User is offline   PyroBor Icon

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Posted 03 December 2010 - 07:21 PM

I tested Google Translate today on my 64bit linux. It is nice. But I have one suggestion:

Add some filters. ATM all messages are translated. Even those from console or b3. So now you have msg "someone joined..." "thanslated: someone joined...". That is pretty redundant. But then again it would be useful to have translation of console messages on GTV servers. So this could be optional.
Also filter on how many words someone says could be useful. Words like "nooooooooooo", "bomb" or any single swear words are usually pretty understandable from context. So there could be one var above how many words message is translated. Default can be set to 0 :)

And also this newest build (021210) hang for me twice today. Both time I had "translateAuto 1". But I can't be sure that this is even connected to translate. Once at the end of the map and once during (when I was spectating after been killed).
[img]http://cache.www.gam...9A15-FFCC00.png[/img]
It is all about fun!

#258 User is offline   mitsubishi Icon

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Posted 03 December 2010 - 07:27 PM

It has some filters on the last update. e.g. It doesn't allow anything below 3 chars, 3 chars with a ':' in front (smilies), all numerals, etc. ("lol" too)[*]. It's a long subject I know and it's also hard to fully support it perfectly since it's just a game, you can't have full regex etc. But yes, it could use 2 or 3 basic ones user-defined.

[*]It also filters the last message to not be the same with the previous one and remembers the last two. e.g. if 2 people spam the same thing themselves but different between them, it will only post once for each (unless a third one makes a 'combobreaker').

--

A first filter I thought would be 'don't allow "console: "' messages. say, /translateNoServerMsgs

This post has been edited by mitsubishi: 03 December 2010 - 07:31 PM


#259 User is offline   zyu Icon

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Posted 03 December 2010 - 10:28 PM

Quote

[22:12] <zyu`> |it|FailRaideR, did we get you headdache? :D
[22:12] <WickedShell> :P
[22:12] <|it|FailRaideR> :D
[22:12] <|it|FailRaideR> yeah
[22:12] <|it|FailRaideR> right
[22:12] <|it|FailRaideR> custom builds
[22:12] <WickedShell> further reference im runnin ioq3 1.36
[22:13] <|it|FailRaideR> have changed the way that the server browser work
[22:13] <|it|FailRaideR> they have a serverlist.dat
[22:13] <zyu`> so the custom builds doesnt work?
[22:13] <WickedShell> meh thats what it installed orginally for me
[22:13] <|it|FailRaideR> its probably that they have hard coded in master.urbaterror.net
[22:13] <|it|FailRaideR> as the cl_master
[22:13] <zyu`> hmm
[22:13] <|it|FailRaideR> the stock shipped bin works
[22:13] <zyu`> may you contact voidref and mistubishi about that?
[22:13] <|it|FailRaideR> while my Mitsu build does not
[22:13] <zyu`> :/


All custom builds seem to have a problem with changing the master adress.

#260 User is offline   mitsubishi Icon

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Posted 04 December 2010 - 08:20 AM

Posted Image

DNS issue workarounded (affected in-game browser)

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It was changed in the code to .info before a long time but apparently the UI code overrides it.

--

I will probably add a cl_master that is empty and works only if one alters it on their own. No, it would probably mess people's setups up since it's an old cvar that may be also set to .net etc.

--

I changed it so that it doesn't spam that message at all (about the change). Too generic for people to care (in the long run).

This post has been edited by mitsubishi: 04 December 2010 - 09:35 AM


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