im getting this error when trying to load the bumpy :(
ioQ3 1.35urt win-x86 Jun 12 2010
----- FS_Startup -----
Going through search path...
----------------------
14578 files in pk3 files
execing default.cfg
execing q3config.cfg
Unknown command "com_zonemeg"
execing autoexec.cfg
Minimum com_hunkMegs is 512, allocating 512 megs.
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1680 1050 FS
...using desktop display depth of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...registered window class
...created window@0,0 (1680x1050)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...83 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...using WGL_EXT_swap_control
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_dof_fog_fragment.cfg...
********************
ERROR: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: 'saturate' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Cmd_AddCommand: glslinfo already defined
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_dof_fog_fragment.cfg...
recursive error after: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: 'saturate' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
it says that it detect a pentium III when i have a core 2 duo :(
This post has been edited by Anger: 04 September 2010 - 05:54 PM