I bring you the 4th of Delirium's mini challenges, the key thing is to remember its not a competition but a challenge to try boost some creativity among the mappers.
Each weekend I'll be posting a topic on a map object you could create and the challenge is to be as creative as possible while still being realistic, the map you make shouldn't be something you spend a lot of time on and commit to, you can take as long as you want of course but in reality its not something to spend all week on.
The rules are simple.
* I post a link to the download base .map, you are not allowed to map outside this box. You can however texture this box however you wish.
* Map lighting, texturing, compile and even the client you use is all up to the mapper, you can use all that is available.
* You have all weekend to create what ever the object is and you don't need to upload a map, only ONE screenshot of the fully textured map ingame.
* Post your shot in this thread when ever its done and I will announce the winner in the first post of next weeks challenge :)
* You can enter up to a maximum of 3 times per weekend.
* You can choose the best angle to take your screenshot from, but please only post 1 image per entry
The object of this weekend is 'a door, or set of doors', this can be created however you like it to be, a normal set of doors, a trap door, a single door or a rotating door(any door you can imagine) it can even be modelled if you wish. Background details will be ignored, but any detail you do add in try to keep the details relevant eg. a door handle
Also this is optional but if you would like to release your sources I'm sure other mappers would appreciate it(just post it along with your screenshot)
Here is the link to this weeks base map(use the same base map as last weeks)
Last weeks challenge can be seen here
(in order of submission)
JohnnyEnglish: I liked the different way you went, I really do like stained windows :) with a really nice shader and some key lighting that glass window could look amazing! I do think a bit of a more detailed trim, or maybe a less bland trim would of made it a lot better. Good job though
DagF: I liked how you made yours a ceiling window(skylight) it went in a different direction from the others which I liked, I liked how you added sun rays coming from each plane of glass which gave a really nice feel to it. Good work
Although there wasn't a bigger turnout as last weeks but hopefully that'll change. My favourite this week was DagF's window, I enjoy seeing your creations each week.
This post has been edited by Delirium: 26 November 2011 - 07:46 AM