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uthd_Constantine Rate Topic: ***-- 2 Votes

=WiP=

#11 User is offline   mogul Icon

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Posted 26 April 2012 - 03:26 AM

¯\(°_o)/¯

This post has been edited by mogul: 22 July 2012 - 02:56 AM


#12 User is offline   Rayne Icon

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Posted 26 April 2012 - 12:01 PM

.

This post has been edited by Rayne: 30 June 2012 - 09:47 PM


#13 User is offline   Rayne Icon

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Posted 26 April 2012 - 06:14 PM

.

This post has been edited by Rayne: 30 June 2012 - 09:47 PM



#15 User is offline   Rayne Icon

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Posted 28 April 2012 - 02:20 PM

View PostJohnnyenglish, on 27 April 2012 - 05:29 AM, said:

Tishhhhh... that is outstanding/beautiful/gorgeous Rayne. Nice work.

Alright don't go overboard.
The model and textures are decent and will do the job.
Nothing more, nothing less.

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#16 User is offline   banksy Icon

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Posted 30 April 2012 - 01:08 AM

very nice work. im guessing you use 3ds?

#17 User is offline   flyinghigh Icon

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Posted 30 April 2012 - 01:47 AM

Will this map[ be made with UrTHD in mind?

#18 User is offline   Rayne Icon

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Posted 30 April 2012 - 08:18 AM

Thanks Banksy, yes i use max.

Flyinghigh, the map is being made exclusively for UrT HD, hence the tag uthd_Qasentina.
Though players might be able to play it under 4.1 with 27's bumpy exe. However some compatibility issues have been noticed lately where UrT 4.1 can't find find spawn points in a map designed for UrTHD alpha release.

#19 User is offline   banksy Icon

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Posted 01 May 2012 - 03:33 AM

is it possible to do something similar or the same in Maya?

Will we be able to find any easter eggs?

This post has been edited by banksy: 01 May 2012 - 03:33 AM


#20 User is offline   Rayne Icon

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Posted 01 May 2012 - 08:39 AM

View Postbanksy, on 01 May 2012 - 03:33 AM, said:

is it possible to do something similar or the same in Maya?

Will we be able to find any Easter eggs?

Yes it is possible, but export models as .ase not md3.

I don't know i never modeled an Easter egg before.

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