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Jump Mode Notice
#3
Posted 21 May 2012 - 09:38 PM
Fiiinally, I hated to turn up the game starting time to a high value to test it in HD Alpha 1.03 ehehehe ;D
edit: just wanted to reserve the first post LOL :D
well now just include surfing (sorry don't do it, cs:s is for surfing)
almost perfect for me that "jump mode plans" you've got there, would love to test it myself but yeah, being the UJC Noob Competition Champion doesn't qualify me right? :D
what about flags, do they still work? I loved that... and aswell with killing each other, also an option to activate just... for Science?
BIG EDIT: NOSPRINT Server cvar pl0x and ultra awesome question: tracers for the jumped routes and realtime ghosts like defrag?
edit: just wanted to reserve the first post LOL :D
well now just include surfing (sorry don't do it, cs:s is for surfing)
almost perfect for me that "jump mode plans" you've got there, would love to test it myself but yeah, being the UJC Noob Competition Champion doesn't qualify me right? :D
what about flags, do they still work? I loved that... and aswell with killing each other, also an option to activate just... for Science?
BIG EDIT: NOSPRINT Server cvar pl0x and ultra awesome question: tracers for the jumped routes and realtime ghosts like defrag?
This post has been edited by v3nd3tta: 21 May 2012 - 09:50 PM
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#5
Posted 21 May 2012 - 09:57 PM
Barbatos, on 21 May 2012 - 09:34 PM, said:
Please do not hesitate to make suggestions.
if not already please make the ghost mode available in other gametypes also that way if we choose too, we can have teamkilling off and prevent players from body blocking doorways.
thanks.
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
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32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
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#6
Posted 21 May 2012 - 09:57 PM
please try to provide as much info as possible in the game log (in a parsable manner with players id)
Off the top of my head, events for :
Off the top of my head, events for :
- player catching a crystal (with player, crystal id? and stopwatch time if started)
- stopwatch start (with player id)
- stopwatch stop (with player id, total time, crystal score)
- /savePos and /loadPos use (with player id and position coordinates)
This post has been edited by Courgette: 21 May 2012 - 09:58 PM
#8
Posted 21 May 2012 - 10:06 PM
I have noticed those cute colorful jumppaths in your screenshot,
will it be possible to display those paths for each jump I did
(save and load those paths, to see where to jump)?
and could this be an option for every map there is ...
thinking of usefull jumps in combat mode...
have to add this:
http://www.urbanterr...2Bjump+%2Bghost
will it be possible to display those paths for each jump I did
(save and load those paths, to see where to jump)?
and could this be an option for every map there is ...
thinking of usefull jumps in combat mode...
have to add this:
http://www.urbanterr...2Bjump+%2Bghost
This post has been edited by KarlMariaSeeberg: 21 May 2012 - 10:14 PM
if you don't like uptown, you are basically hating urban terror.
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