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Urban Terror 4.2 RC on LAN 2k12 in Paris Rate Topic: ***** 3 Votes

#71 User is offline   Garreth Icon

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Posted 31 May 2012 - 04:37 PM

Wow, finally built-in wallhack will be fixed:P

#72 User is offline   Tizz Icon

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Posted 31 May 2012 - 06:27 PM

View PostFrankie V, on 31 May 2012 - 04:11 PM, said:

After all Tizz you know the auto updater works. ;)

Yes, I do. ;)

That was a fondamental need that is now sated, I'm sure it will totally change the way UrT is developed from now on. :)

This post has been edited by Tizz: 31 May 2012 - 06:27 PM


#73 User is offline   redsnappa Icon

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Posted 31 May 2012 - 07:22 PM

The SPAS magazine change from 6 shells to 8 shells needs to be made if you are going for accurate depictions of the weapons. I know of a few other discrepancies:
•H&K G36's have 3x maximum magnification, not 2x.
•Kalashnikov AK-103's have a folding stock. I am not sure how this would work in-game.
•H&K HK69's can also shoot smoke grenades and illumination flares.
•IMI Negev's have 35-round boxes and 150-round belts, not 90-round boxes. I know the Negev used to have a 150-round belt in earlier versions of the game. A real Negev can also use a laser sight.
•The Remington SR-8 prototype (this gun never went into full production) had 16x maximum magnification, not 8x.
•Colt M4A1's have fully automatic fire, but do not have 3-round burst mode. Colt M4's have 3-round burst mode, but do not have fully automatic fire. AFAIK, no production version of the M4 has both.
•H&K MP5K's and Beretta 92FS's shoot 9x19mm Parabellum rounds, the more modern name for 9mm Luger.
•AFAIK, the Z-M LR300, H&K PSG-1, H&K UMP45, and IMI Desert Eagle need no changes.

This post has been edited by redsnappa: 31 May 2012 - 07:23 PM


#74 User is offline   MajkiFajki Icon

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Posted 31 May 2012 - 07:25 PM

Uhm, Urban Terror is videogame, not Dicovery Channel - it's a game, it has gameplay, mechanics, balance and so forth.

#75 User is offline   Fredrik Icon

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Posted 31 May 2012 - 07:44 PM

No Discovery Channel in UrT.



#78 User is offline   Knightork Icon

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Posted 01 June 2012 - 06:05 AM

Best News ever!!!

I just hope there will be more Updates for 4.1.1 in the Future.

I would wish a Feature for Auto Demo in every Game Mode to make it more easy to catch Cheaters. A Commend could be a simmiliar Solution.
The Mouse 4 and 5 are realy needed buit also the Possibiliti to change to the Knife with Mouse Wheel would be very nice.

#79 User is offline   Divinity Icon

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Posted 01 June 2012 - 12:58 PM

Barbatos, no worries. I'll remain patient :)

I do have a couple more server build suggestions I would like to add.

  • People that are muted should not be able to issue radio commands
  • As an additional option to log hits, all damage from all sources should be able to be logged in a format that lists the actual percent damage inflicted. Shotguns, nades, cratering and environmental damage included. This would mean of course nades could cause multiple lines of hits.
  • As a follow up, if the server knows how much health someone has, it should report only the actual damage caused if someone only has a few health points and gets hit with the SR8 for example.
  • If the server knows how much health medding gives, it should be able to be logged (as an option) -- i.e. player a medded player b for 20 health or 5 if they had 85 health when the medding occurred.


The reason for these options would be more verbosity with stats.


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