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Urban Terror 4.2 RC on LAN 2k12 in Paris
#72
Posted 31 May 2012 - 06:27 PM
#73
Posted 31 May 2012 - 07:22 PM
The SPAS magazine change from 6 shells to 8 shells needs to be made if you are going for accurate depictions of the weapons. I know of a few other discrepancies:
•H&K G36's have 3x maximum magnification, not 2x.
•Kalashnikov AK-103's have a folding stock. I am not sure how this would work in-game.
•H&K HK69's can also shoot smoke grenades and illumination flares.
•IMI Negev's have 35-round boxes and 150-round belts, not 90-round boxes. I know the Negev used to have a 150-round belt in earlier versions of the game. A real Negev can also use a laser sight.
•The Remington SR-8 prototype (this gun never went into full production) had 16x maximum magnification, not 8x.
•Colt M4A1's have fully automatic fire, but do not have 3-round burst mode. Colt M4's have 3-round burst mode, but do not have fully automatic fire. AFAIK, no production version of the M4 has both.
•H&K MP5K's and Beretta 92FS's shoot 9x19mm Parabellum rounds, the more modern name for 9mm Luger.
•AFAIK, the Z-M LR300, H&K PSG-1, H&K UMP45, and IMI Desert Eagle need no changes.
•H&K G36's have 3x maximum magnification, not 2x.
•Kalashnikov AK-103's have a folding stock. I am not sure how this would work in-game.
•H&K HK69's can also shoot smoke grenades and illumination flares.
•IMI Negev's have 35-round boxes and 150-round belts, not 90-round boxes. I know the Negev used to have a 150-round belt in earlier versions of the game. A real Negev can also use a laser sight.
•The Remington SR-8 prototype (this gun never went into full production) had 16x maximum magnification, not 8x.
•Colt M4A1's have fully automatic fire, but do not have 3-round burst mode. Colt M4's have 3-round burst mode, but do not have fully automatic fire. AFAIK, no production version of the M4 has both.
•H&K MP5K's and Beretta 92FS's shoot 9x19mm Parabellum rounds, the more modern name for 9mm Luger.
•AFAIK, the Z-M LR300, H&K PSG-1, H&K UMP45, and IMI Desert Eagle need no changes.
This post has been edited by redsnappa: 31 May 2012 - 07:23 PM
#76
Posted 31 May 2012 - 08:02 PM
Ah, Tizz we may say we want to do something but until you see an actual announcement with a release date nothing is written in stone and we often have to change our minds as our circumstances change. HD alpha was an engine test and was announced as such. This is why we do not like to say what we want to do until it is actually done. If we say something and then later we can't do it or decide that there is a better way, we get a lot of grief over it so we try not to say anything. The reason we change our plans sometimes gets twisted as can be seen by reading wikipedia about why we decided not to pursue our port to ET and stayed with Q3 when Q3 was gpl'd. Now of course people complain that we don't tell them anything and we are secretive. Guess people should look in the mirror to see why.
One of the big problems with updates is always having to wait for code when all you need is to update a map. You saw what happened when I gave up on waiting for code and released an update without (4.1.1 due to having no coder available at the time) to fix some map bugs. Uptown was fixed within 2 weeks of 4.1 being released but had to wait over 2 years to be released because of the code rule. It will be so nice not to have this problem anymore due to the auto-updater.
One of the big problems with updates is always having to wait for code when all you need is to update a map. You saw what happened when I gave up on waiting for code and released an update without (4.1.1 due to having no coder available at the time) to fix some map bugs. Uptown was fixed within 2 weeks of 4.1 being released but had to wait over 2 years to be released because of the code rule. It will be so nice not to have this problem anymore due to the auto-updater.
#77
Posted 01 June 2012 - 02:11 AM
Tizz, on 31 May 2012 - 06:27 PM, said:
Yes, I do. ;)
That was a fondamental need that is now sated, I'm sure it will totally change the way UrT is developed from now on. :)
That was a fondamental need that is now sated, I'm sure it will totally change the way UrT is developed from now on. :)
Oh by the way thanks to you and the rest of Barbie’s Buddies for helping out with the play testing.
You guys were real troopers.
doing "stuff" with dead things.
#78
Posted 01 June 2012 - 06:05 AM
Best News ever!!!
I just hope there will be more Updates for 4.1.1 in the Future.
I would wish a Feature for Auto Demo in every Game Mode to make it more easy to catch Cheaters. A Commend could be a simmiliar Solution.
The Mouse 4 and 5 are realy needed buit also the Possibiliti to change to the Knife with Mouse Wheel would be very nice.
I just hope there will be more Updates for 4.1.1 in the Future.
I would wish a Feature for Auto Demo in every Game Mode to make it more easy to catch Cheaters. A Commend could be a simmiliar Solution.
The Mouse 4 and 5 are realy needed buit also the Possibiliti to change to the Knife with Mouse Wheel would be very nice.
#79
Posted 01 June 2012 - 12:58 PM
Barbatos, no worries. I'll remain patient :)
I do have a couple more server build suggestions I would like to add.
The reason for these options would be more verbosity with stats.
I do have a couple more server build suggestions I would like to add.
- People that are muted should not be able to issue radio commands
- As an additional option to log hits, all damage from all sources should be able to be logged in a format that lists the actual percent damage inflicted. Shotguns, nades, cratering and environmental damage included. This would mean of course nades could cause multiple lines of hits.
- As a follow up, if the server knows how much health someone has, it should report only the actual damage caused if someone only has a few health points and gets hit with the SR8 for example.
- If the server knows how much health medding gives, it should be able to be logged (as an option) -- i.e. player a medded player b for 20 health or 5 if they had 85 health when the medding occurred.
The reason for these options would be more verbosity with stats.
#80
Posted 01 June 2012 - 09:04 PM
"PS : Frankie, did you receive our money transfer? You should have gotten the last part of the $500.000 from now. "
hahahaha, thanks Tizz. That gave me a good laugh this morning.
We could wait to stress test it at Qcon this August instead of taking advantage of the Lan in Paris if one of us were going to attend Qcon which we aren't. Then we might release it sometime in October.
Thanks Barbie for all your hard work on this. You've done the lion's share of the work.
hahahaha, thanks Tizz. That gave me a good laugh this morning.
We could wait to stress test it at Qcon this August instead of taking advantage of the Lan in Paris if one of us were going to attend Qcon which we aren't. Then we might release it sometime in October.
Thanks Barbie for all your hard work on this. You've done the lion's share of the work.
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