UrbanTerror 4.2 with dmaHD sound system
UrbanTerror 4.2 with dmaHD sound system by p5yc0runn3r
#43
Posted 22 April 2013 - 09:56 PM
Barbatos, on 22 April 2013 - 06:33 PM, said:
Thanks go to TTimo for including them in the official build :)
Thanks also go to the QA staff.
#44
Posted 24 April 2013 - 02:17 PM
Nvidea GeForce GT 640
Intel Core 2 QUAD (2,83 ghz)
4,00 GB RAM
Windows Vista
#45
Posted 24 April 2013 - 02:25 PM
Gnurkus, on 24 April 2013 - 02:17 PM, said:
Nvidea GeForce GT 640
Intel Core 2 QUAD (2,83 ghz)
4,00 GB RAM
Windows Vista
The changes to this build only include sound, mouse and timer changes. No graphics changes at all. So in this case a screenshot would help a lot.
#46
Posted 24 April 2013 - 03:29 PM
Taking a screenshot of this moment is not possible, this is right after:
http://i35.tinypic.com/20po7ye.jpg
You can see the low fps and the red line. I don't have this bug on the normal version allthough I have the stuttering problem there (it's on other sections of the forum).
To ad to that: When tabbing out of the game and going back both the brithness (also in the normal version) changes and I can see the windows mouse cursor in game.
This post has been edited by Gnurkus: 24 April 2013 - 03:31 PM
#47
Posted 24 April 2013 - 03:45 PM
Gnurkus, on 24 April 2013 - 03:29 PM, said:
Taking a screenshot of this moment is not possible, this is right after:
http://i35.tinypic.com/20po7ye.jpg
You can see the low fps and the red line. I don't have this bug on the normal version allthough I have the stuttering problem there (it's on other sections of the forum).
To ad to that: When tabbing out of the game and going back both the brithness (also in the normal version) changes and I can see the windows mouse cursor in game.
You should not get 36fps with that CPU and GPU. Check that you have latest NVIDIA drivers and set your NVIDIA settings for UrbanTerror to use a single processor. You can also set the UrbanTerror process to single processor affinity from the Task Manager while the process is running. This should make the game run faster.
For the mouse cursor problem set 'in_mouse' CVAR to '2'.
This executable was compiled on Ubuntu 12.04 using mingw and thus could result in some incompatibility with some machines. The official build will be compiled with VS 2010 which should be more overall compatible.
#48
Posted 24 April 2013 - 04:00 PM
p5yc0runn3r, on 24 April 2013 - 03:45 PM, said:
For the mouse cursor problem set 'in_mouse' CVAR to '2'.
This executable was compiled on Ubuntu 12.04 using mingw and thus could result in some incompatibility with some machines. The official build will be compiled with VS 2010 which should be more overall compatible.
Hum interesting. Setting in_mouse to 2 also seems to have solved the ALT key problem. It stopped giving me this white/grey screen. I have stable fps normaly. It only happened when I was pressing the alt key. Anyway seems to be solved with this solution, thx :)
#49
Posted 25 April 2013 - 09:47 PM
Just a quick question : with your build, demos are stored in a very odd folder, something like C:>Users>Tizzfitz>AppData>Local>VirtualStore>Programfilesx86>Urbanterro42>q3ut4>demos
Is there any way to have them stored in some folder like back in the 4.1 days ? :-) (like C:\ProgramFiles\Urbanterror42\q3ut4\demos)
Thanks !
This post has been edited by Tizz: 25 April 2013 - 09:48 PM
#50
Posted 25 April 2013 - 09:54 PM
Tizz, on 25 April 2013 - 09:47 PM, said:
Is there any way to have them stored in some folder like back in the 4.1 days ? :-) (like C:\ProgramFiles\Urbanterror42\q3ut4\demos)
This build is the official build with the added features. So the demos are stored as the official builds. In my case it is storing them relative to the installation folder namely '.\q3ut4\demos'.