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Urban Terror 4.2.016 Release Rate Topic: ****- 3 Votes

#41 User is offline   Biddle Icon

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Posted 11 December 2013 - 07:11 PM

View PostRonaldlee, on 11 December 2013 - 03:47 PM, said:

Can we expect a patch today or so since this is already fixed?


Here's the smart persons.

#42 User is offline   Killerkarla Icon

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Posted 11 December 2013 - 07:38 PM

What happened to the auth feature "tags protection"? On servers with active tag protection, you can use ANY tag name without getting kicked...

UPDATE:
My fault, only players without auth can use any clantag...


Thanks & regards,

Killerkarla

This post has been edited by Killerkarla: 11 December 2013 - 08:15 PM

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#43 User is offline   superlation Icon

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Posted 11 December 2013 - 10:19 PM

Can someone post a screenshot of the new scope?(On phone on plane atm so no urbanterror :( )

#44 User is offline   MajkiFajki Icon

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Posted 11 December 2013 - 11:22 PM

Quote

Can someone post a screenshot of the new scope?(On phone on plane atm so no urbanterror :( )


http://www.urban-ter...rban-terror-016

#45 User is offline   Killerkarla Icon

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Posted 12 December 2013 - 12:24 AM

View PostFenix, on 11 December 2013 - 01:46 PM, said:

As I said it's the autobalancer. Tell server admins to turn it off. Problem has already been fixed for the next release.


Unfortunately the default values for the new introduced values noVest and autobalancer are "1", so both features are enabled by default. The same "mistake" had been done when including the dmaHD feature.
Maybe for future releases it would be a good approach to disable new features per default. This would cause less confusion and trouble...
Just my 2 cents...
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#46 User is offline   Noxtty8 Icon

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Posted 12 December 2013 - 12:47 AM

Awesome ^^ The no-vest will be greatly appreciated :D
I also like the new crosshairs

#47 User is offline   lyurh Icon

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Posted 12 December 2013 - 10:05 AM

Thanks You for version !! Congratulations :)

This post has been edited by lyurh: 12 December 2013 - 10:10 AM


#48 User is offline   lyurh Icon

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Posted 12 December 2013 - 10:09 AM

Thanks You

Idea For next :
- Skin Yellow
- Mod 4 teams (Green, Blue, Red and Yellow) (TDM, CTF)
- Remake Riyadh (with underground...)

It would be great !

(Bug Message, Sorry)

This post has been edited by lyurh: 12 December 2013 - 10:10 AM


#49 User is offline   squirt Icon

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Posted 12 December 2013 - 11:42 AM

Unfortunately, I am still getting the microfreezes big time with this build, just like the previous build. r00t's patch made the previous build run smooth. Does anyone know if r00t's patch will work with this build?

It shows up several times in my demo, especially at the end. At least when I run it on my machine.

Here is a link to the demo:

https://www.dropbox....Freezes.urtdemo

This post has been edited by squirt: 12 December 2013 - 11:49 AM


#50 User is offline   Fenix Icon

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Posted 12 December 2013 - 11:48 AM

View Postsquirt, on 12 December 2013 - 11:42 AM, said:

Unfortunately, I am still getting the microfreezes big time with this build, just like the previous build. r00t's patch made the previous build run smooth. Does anyone know if r00t's patch will work with this build?


Use the Quake3-UrT-no-SSE2.exe engine. And read above posts before asking such questions ^^

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