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#33
Posted 01 February 2014 - 12:06 AM
F1 to the balance, cause the hittings are spreading too much. Now, at the point of the no-penalty sr8, F2. Removing penalties sounds like it will be pretty easy to hit shots, idk. Let's wait for the beta to discuss.
ps: Adding quick scope sr8 kills would be fun :3
ps: Adding quick scope sr8 kills would be fun :3
#35
Posted 01 February 2014 - 12:29 AM
KarlMariaSeeberg, on 31 January 2014 - 11:24 PM, said:
when ? when ? WHEN?
before getting all worked up cause they touch the weapon balance: it's a beta test, a beta TEST ... so join the test and give them feedback
before getting all worked up cause they touch the weapon balance: it's a beta test, a beta TEST ... so join the test and give them feedback
With the benefit of hindsight I see no major issues as to weapon balance that can't be corrected at the testing stage. This was a worry with the new HM but as it panned out all the weapons scaled to the new design and I expect the same here.
doing "stuff" with dead things.
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#36
Posted 01 February 2014 - 12:44 AM
i'm sorry, what?!? i hope that doesn't mean no movement penalty...
the sr8 is very viable at close and mid range... its a one shot kill! how is that not enough? I like the sounds of everything else, but no movement penalty on the sr8 is just ridiculous. With skill and positioning the sr8 is amazing the way it is, please have another think about this
the sr8 is very viable at close and mid range... its a one shot kill! how is that not enough? I like the sounds of everything else, but no movement penalty on the sr8 is just ridiculous. With skill and positioning the sr8 is amazing the way it is, please have another think about this
#37
Posted 01 February 2014 - 12:55 AM
p5yc0runn3r, on 31 January 2014 - 11:16 PM, said:
SR8 will still have penalty when unzoomed, for some time on first zoom and on jump
So does that mean when i stand still and zoom in its not 100% accurate? I find that a bit silly, i like the other changes tho. Looking forward to a non crappy SPAS
I raise komodo dragons in my spare time
#38
Posted 01 February 2014 - 01:19 AM
[img]http://i.imgur.com/OQ7HC64.gif[/img]
#39
Posted 01 February 2014 - 01:53 AM
here to support, whens we testing this new shiznit?
Bomb mode p1st0ls/n@de/spaz/sn1pe /connect zb1.zombieferrets.com
Website: https://zombieferrets.com/
Website: https://zombieferrets.com/
#40
Posted 01 February 2014 - 03:57 AM
If FS need's some server for test this thing's I can provide one server for that and I'm a linux user so if you need linux user's for testing this new things, I can do that.
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