Urban Terror HD
#21
Posted 10 March 2014 - 08:28 AM
- Which engine is it ?
- What are the benefits of this new engine ?
- What timeframe estimated ?
- Which direction FS shall take ? A more competitive game ? A mainstream game ? What are the objectives set to reach this direction ?
#23
Posted 10 March 2014 - 01:30 PM
rayne2, on 09 March 2014 - 01:09 PM, said:
Here's a screenshot from inside blender:
and the final render:
The texture is not perfect, and it certainly doesn't fit uptown. I don't think I'll be using this particular one but since I have now set up the scene in blender it's fairly simple and quick for me to render all kinds of high resolution textures. I very much like this workflow. Sculpting is a lot of fun and it seems to be state of the art for current level artists to use very high poly models to render textures for their low poly models.
I've also done a quick test today to see how many polys I can work with on my pc. 50 million tris runs without problems, at 200 million the viewport gets laggy but drawing the brush strokes is still smooth. I don't think I will ever go that high but it's nice to know I could :P. At that many poly's the file sizes get huge. That brick wall file is 100 MB, the test scene with 200 million tris took a few minutes to save and is 1.5 GB. Sculpting seems to be very heavy on RAM and has almost no effect on GPU or CPU load. I guess if I ever want to go even higher I'll just double my RAM to 32 GB. Anyway, I hope someone finds this interesting :). I guess I could start my own thread and post stuff like this from time to time if people are interested.
#24
Posted 10 March 2014 - 01:48 PM
BladeKiller, on 04 July 2013 - 09:23 PM, said:
http://www.urbanterr...post__p__345230
Ogre3D game list: http://www.ogre3d.or...sing+OGRE#Games
I have not found any game list about Urho3d
This post has been edited by Drizzt: 10 March 2014 - 02:18 PM
#26
Posted 10 March 2014 - 06:01 PM
#27
Posted 11 March 2014 - 12:59 AM
http://www.josephmau...olio/index.html
This post has been edited by Muffie: 11 March 2014 - 01:02 AM
#28
Posted 11 March 2014 - 10:33 AM
Happyday, on 10 March 2014 - 01:30 PM, said:
and the final render:
The texture is not perfect, and it certainly doesn't fit uptown. I don't think I'll be using this particular one but since I have now set up the scene in blender it's fairly simple and quick for me to render all kinds of high resolution textures. I very much like this workflow. Sculpting is a lot of fun and it seems to be state of the art for current level artists to use very high poly models to render textures for their low poly models.
I've also done a quick test today to see how many polys I can work with on my pc. 50 million tris runs without problems, at 200 million the viewport gets laggy but drawing the brush strokes is still smooth. I don't think I will ever go that high but it's nice to know I could :P. At that many poly's the file sizes get huge. That brick wall file is 100 MB, the test scene with 200 million tris took a few minutes to save and is 1.5 GB. Sculpting seems to be very heavy on RAM and has almost no effect on GPU or CPU load. I guess if I ever want to go even higher I'll just double my RAM to 32 GB. Anyway, I hope someone finds this interesting :). I guess I could start my own thread and post stuff like this from time to time if people are interested.
Very Good.
I'm so excited for HD :p :p:p More, more, more ^^ Thanks You ^^
#29
Posted 11 March 2014 - 12:08 PM
or simply you're still experimenting with the possibilities of the new engine?
I guess either way it will take many months to see something like a beta, so we must be patients and leave you work in peace.
This post has been edited by itx: 11 March 2014 - 12:10 PM