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Question and Answer sessions with the Development Team Rate Topic: -----

#31 User is offline   rayne2 Icon

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Posted 04 July 2013 - 09:20 PM

View PostSeven of Nine, on 04 July 2013 - 09:17 PM, said:

Yes, it will be a completely new engine designed by FS, not based on q3. I know it's a long listen, but the Q&A session is best worth listening. The questions and answers posted above are only the ones post in the forums by the community. There were loads more questions (and more elaborate answers) in the stream.

Can we know in which stage of development the engine is or at least what is roughly expected from the new engine?



#34 User is offline   rayne2 Icon

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Posted 04 July 2013 - 10:29 PM

Ogre is a good engine, i could work with that. Urho has some nice features and physics tho, either way both are worth the time.

#35 User is offline   bagheera Icon

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Posted 05 July 2013 - 06:54 AM

Quote

[*]Will FS bring back ut4_revolution? (bagheera)
The original creater Wetwired gave QueenBee permission to maintain the map, so it's up to her. QueenBee was not a part of SID nor FS but she was a very good friend of the team.

queenbee's OK
wetwired's OK
FS has NO TIME

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#36 User is offline   Seven of Nine Icon

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Posted 05 July 2013 - 07:15 AM

So you knew the answer already before asking? :rolleyes: Like we discussed in the stream, with the new engine we won't be working with the traditional q3 mapping tools/format. So it's not a question of simply porting it over. It would require a complete rebuild.

I do hope that a mapper would take that task on since it's one of my favourite maps, but we'll have to wait and see.

#37 User is offline   bagheera Icon

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Posted 05 July 2013 - 07:30 AM

View PostSeven of Nine, on 05 July 2013 - 07:15 AM, said:

So you knew the answer already before asking? :rolleyes:

Yep, but you shouldn't have edited my orginal question.
Blame yourself :)

Thanks for answer.

#38 User is offline   posssesssed Icon

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Posted 05 July 2013 - 08:20 AM

View PostMajkiFajki, on 04 July 2013 - 08:24 PM, said:

Also, SevenOfNine forgot to add, in HD there will be no BSP compatibility, since we will not use idtech-based engine. Also, vast majority of 4.x maps will be gone, because of legal issues. Including Abbey, Sanc or Algiers. We will mostly rely on polygonal meshes, like every modern game.



!? uh, what? no sanc or abbey?

bad idea.

#39 User is offline   rayne2 Icon

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Posted 05 July 2013 - 09:29 AM

View Postposssesssed, on 05 July 2013 - 08:20 AM, said:

!? uh, what? no sanc or abbey?

bad idea.

The original map belongs to the original author, however.
Some mappers might consider using a well known layout to build a new map with a new theme around it, fix issues, add more features and so on.


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