V00d00, on 11 May 2014 - 12:48 PM, said:
People have mentioned making the map bigger, and improving routes. This is achievable. But it would be better to keep an original styled version of Uptown for everyone who loves the original layout. That should be Happys primary goal. Maybe tweak things like the annoying non ledge issue, that 4.2 created, and any other minor gameplay related issues.
I agree! Maybe even making two versions and calling one: Uptown Classic? and the other one like: Uptown HD?
V00d00, on 11 May 2014 - 12:48 PM, said:
At the same time, nothing is stopping Happy from creating a larger version, with more of a ricochet feel to it, with malls and high rise buildings.
Exactly! I think that what Urban Terror lack right now is good, large TDM maps. I believe in order to get more players we need to make the game more enjoyable for casual players, who can later on become more competitive and pro'ish after getting more into it :D
This game is currently very hard to get into as a beginner and i believe people leave the game without even knowing the great things about it.
V00d00, on 11 May 2014 - 12:48 PM, said:
With the new engine, im guessing a lot of the older limitations will no longer be a problem, and making things much bigger should no longer severely impact framerate, especially since this engine should be able to take full advantage of Nvidia and AMD's high range GPUs and deliver a great graphical experience at a decent frame rate.
Ye i can't wait to see how great looking this game will become and if the devs know what they are doing i see a great future for UrT HD (: