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Uptown HD

Changes you'd like to see

#31 User is offline   bullern96 Icon

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  • Account: bullern96
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  • Joined: 03-August 12
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Posted 23 May 2014 - 03:10 PM

In underground garage, the closed door that is next to the spawn door. Maybe it could be opened and inside it's a forklift truck, so it still won't be possible to go inside but it will indeed look better and can give an reason as to how the boxes got there (unless they get removed).

I would like to see some cars in the garage, it can be used for cover.
UrT is love UrT is life!

#32 User is offline   banksy Icon

  • Account: banksy
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Posted 19 June 2014 - 03:14 AM

Happyday,

UpTown is a great map, it just needs more realism obviously. If you look at the map, there is what looks to be a carpark, yet there is no entry points for cars anywhere around the map. Along with the rest of the map, the design for playing is awesome, but if you were to put those buildings from the map into real life they would useless. What Im trying to say is that they map needs a theme, that when we look at the map that it all ties in and makes sense, or even possibly tells a story. Maybe it is a university campus. Maybe it is a shopping complex, but if thats the case, that is what needs to be portrayed.

Also, i think that there are many opportunities for good jumps in uptown. But some are just out of reach, or are almost impossible to master unless you spent an entire day practicing. I suggest watching some videos of players showing off their jumping skills on uptown, and position buildings and key jumping points around the map to ensure fast and fluent gameplay :)

Sometimes spawn killing became an issue on uptown as well, where youd move 5 metres from the spawn and be taken out by a stray grenade, or a sniper just waiting for you.

Thanks and good luck xx

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