Urban Terror has changed a lot since it's release in 2001. Can you imagine we didn't even have Wall Jumps back then?
What i am trying to tell you is that over the years the Movement of the game has begun to play a larger role.
The Wall Jumping, Floor Gliding, Speed gaining Fast paced Gameplay has made Urban Terror the game it is today.
It is those features that makes this game stand out from the rest of the First Person Shooters in the genre.
And it is those features that gives Urban Terror a seriously great Potential, IF and i once again say: IF, it is made right.
What Urban Terror 4.1 and 4.2 Lacks In my honest opinion is well designed maps that takes advantage of what this great game has to offer.
It is THAT, Urban Terror HD need to change in order to Succeed!
Currently Urban Terror could be compared to Spending your whole time at one Attraction, when there is a whole amusement park to Explore!
Things in need of improvement for Urban Terror HD:
- Well placed jumps: - Smart, well placed jumps in the maps that gives you the ability to move around fast. Not only on the ground!
(It could be Statues, Street lamps, Signs, Buses, you name it!)
- Vertical Gameplay: - The game needs more vertical variation in their maps. Ramelle and Uptown is good examples, though it need to be taken further.
(looking at these flat maps we currently have make my stomach turn.)
- Casual Routes - Make sure that the maps has routes meant for casual players, without making them feel that they are too left out.
(Current maps is mostly casual so you know how to do that.)
- Professional Routes - Make sure that the maps have awesome jumps that will give the player a flow you would never get in a game like ex: Counter Strike.
(After all that is the reason we play Urban Terror, aint it?)
- Scaling - Scaling plays an important role in UrT. Tight areas kill the flow but there is also a need to find a balance of: Enough Room & Empty.
Final Thoughts:
A balanced map is a good map.
A balanced map, mixed with simple and pro jumps, is a great map
The maps should feel like a giant Playground for you to explore!
It needs to feel fluid and alive.
A map in the right direction is Ghosttown, it may not be best map but it showed us how a normal map could work out with a huge amount of jumps, we NEED more of these!
(To be honest the map tend to be a little bit to tight at times though)
UrTHD need more of these.
Please tell me i am not the only one feeling this? Feel free to leave a comment below!
Thanks for reading!
//Swiiitan