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What are you working on?
#141
Posted 21 July 2015 - 09:24 PM
Hay Zietsh.
I have a lot of what you are suggesting on post-it-notes and 3rd party involvement in the area of making maps is a high priority and we are in the process of learning how things need to be implemented so that something simple does not rune the fabric of the game.
As for whats needed so that mappers can work with assets in hand at the moment we can not just give someone a working assets as a lot of our stuff combines a mix of stuff we made as well as assets we have purchased that is licensed to FS. Once again putting together a SDK thing is on the list.
However.
If one has never used UE4 before then the first thing anyone should be doing is to learn how to use UE4 and the different options that are available and anything that runs under the UE4 can be used as an extension or as a plugin. It's also been our experience that 3rd party have always been resourceful coming up with their own solutions so once Alpha testing gets underway I think things will get a lot more interesting.
I have a lot of what you are suggesting on post-it-notes and 3rd party involvement in the area of making maps is a high priority and we are in the process of learning how things need to be implemented so that something simple does not rune the fabric of the game.
As for whats needed so that mappers can work with assets in hand at the moment we can not just give someone a working assets as a lot of our stuff combines a mix of stuff we made as well as assets we have purchased that is licensed to FS. Once again putting together a SDK thing is on the list.
However.
If one has never used UE4 before then the first thing anyone should be doing is to learn how to use UE4 and the different options that are available and anything that runs under the UE4 can be used as an extension or as a plugin. It's also been our experience that 3rd party have always been resourceful coming up with their own solutions so once Alpha testing gets underway I think things will get a lot more interesting.
doing "stuff" with dead things.
#142
Posted 08 August 2015 - 11:15 AM
'm currently working on a new map project to try out ue4 a bit.
Blocked the layout in radiant and are cleaning it up in blender. It takes some time but i found it simpler to do it in blender than in radiant as i ended up having to clean stuff up in blender anyway.
I have cleaned up 3 of the parts of the buildings so far. I'll post again when i got some real progress ;)
Blocked the layout in radiant and are cleaning it up in blender. It takes some time but i found it simpler to do it in blender than in radiant as i ended up having to clean stuff up in blender anyway.
I have cleaned up 3 of the parts of the buildings so far. I'll post again when i got some real progress ;)
#144
Posted 09 August 2015 - 10:43 PM
#145
Posted 10 August 2015 - 01:07 AM
Frankie V, on 09 August 2015 - 09:45 PM, said:
Started to tinker with expression sets
OMG DROOL
I find this to be a pretty decent adorable:homicidal ratio.
It looks a tad too cute right now just because you play all of the expressions in a row, I'd wager.
This is an eccentric, but cohesive character in just a minute.
The wild way the eyes dart but seem intentful HAS me.
I'm wondering how I plan to keep my hair out of my mouth/eyes/fingers/gun when I start dancing. Somehow I just don't think it'll be a problem.
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#147
Posted 10 August 2015 - 05:00 AM
Frankie V, on 10 August 2015 - 04:22 AM, said:
Wired in a voice device in Motion Builder and added a dialogue sample and this is the rough first pass. ;D
https://www.youtube....eature=youtu.be
Not sure what to do with lip sync but got me thinking radio calls.
https://www.youtube....eature=youtu.be
Not sure what to do with lip sync but got me thinking radio calls.
Hah... If it doesn't eat performance and you feel like doing it, then that's cool. Just keep in mind that during actual gameplay, nobody will ever notice this. ;)
#148
Posted 10 August 2015 - 05:38 AM
Zenity, on 10 August 2015 - 05:00 AM, said:
Hah... If it doesn't eat performance and you feel like doing it, then that's cool. Just keep in mind that during actual gameplay, nobody will ever notice this. ;)
Well like all animations it's passive, unlike morphs, as to performance impact and uses the same rigging layer required to do the expression sets.
doing "stuff" with dead things.
#149
#150
Posted 10 August 2015 - 04:24 PM
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