This what I showed was only to test the light build time on a pretty big area this is probably a huge map for urban terror terms but easily possible in ue4.
Until urban terror hd comes out we can only speculate about max tris count of course and only test the editor but I much rather have a map like tp rebuild that actually max out 125 fps even with a full server or bots instead of massive detail and maxing out the tris count to a point where it needs the latest hardware.
Or at least good scalability so the finished game can be played on lower settings if your not really getting good fps.
I got my hardware with the minimal recommended specs from epic a quadcore at 2,5 and a gtx 240 My specs are q6600 @ 2.4 a gt560ti and 8 gb ddr3.
About 20 mil. tris and it becomes lower fps or 500.000 and a lot of physics and physically based materials.
If you take a map like tp that has a max tris of +/- 12,500 tris you can increase it a lot of course in ue4 But i much rather see map made that run smooth as possible for everyone and not make it as less tris as possible anymore because else everybody has bad day.
Gameplay before bling bling.
That's why I think Happyday is doing a amazing job with uptown that map has the same layout and not filled with so much crap.
On the other hand Frankie V next gen stuff is stunning and cant wait to play it.
Greetings,
This post has been edited by killspree: 02 October 2015 - 09:48 PM