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Movement Update

#61 User is offline   KroniK Icon

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Posted 02 February 2016 - 06:49 PM

I'm not sure I understand why you removed all forward acceleration from the vaulting. I really liked the Idea of having the vault throw you forward, just maybe not as much as it did in the first video you posted.

Keep up the good work Zen!

I for one am looking forward to wall runs.


#63 User is offline   commander Icon

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Posted 02 February 2016 - 10:35 PM

This Video "UrT HD Movement Update Addendum " conviced me you do an incredible good job !!!

This Bunnyhopping and Wallrunning are a perfect addition to the game !

I LOVE it <3 :*

#64 User is offline   KroniK Icon

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Posted 03 February 2016 - 02:08 AM

Zen, is there a limit on the height gained by vaulting? eg. if you gained some insane amount of speed from something like an icy platform and then vaulted would the height that is gained way higher than normal, or is there some sort of asymptotic limit that you hit?

Simply curious about the parkour possibilities. :P


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#66 User is offline   KroniK Icon

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Posted 03 February 2016 - 07:55 PM

View PostZenity, on 03 February 2016 - 08:10 AM, said:

Yes there's a limit, and it's not particularly high. The maximum height gain is about 30% of a normal jump and it's reached if you hit the vault at 2x max sprint speed.


Awww.. There goes my dreams of a superman map with no boosters :P

#67 User is offline   dynomite33 Icon

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Posted 03 February 2016 - 08:13 PM

View PostKroniK, on 03 February 2016 - 07:55 PM, said:

Awww.. There goes my dreams of a superman map with no boosters :P



If superman even gets an HD remake...
IGN : Ernst

Wo ist Schmidt?


#69 User is offline   Ragnarock Icon

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Posted 13 February 2016 - 11:51 PM

I think there are already enough super fast mlg shooter games out there.
I always wished this game was a bit slower but then again Its just me lol


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