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Movement Update

#71 User is offline   Warlord33 Icon

  • Account: warlord33
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Posted 14 February 2016 - 05:50 PM

This looks awesome by the way! Hope the wall running will be added, as well as the vaulting. Would it be possible for a ledge grab, in which you start a climb then stop and you may only use your pistol (with something like 40% less accuracy) or/and your grenade (with something 0.5 sec longer arm)? I like the idea with the minimum speed for the vault, it would work better. Also, will there be any kind of takedown thing? With goomba as an option, or some sort of sneak-kill with the knife? I think a way to do things silently/more quickly would be a good option. But that is just my sucky opinion!

BTW I am not exactly new, (started Urban Terror whenever it came out in http://live.linux-gamers.net/?s=home basically), But I do not use the forums a whole lot. Just tell me if any of this is in the wrong place...


#73 User is offline   killspree Icon

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Posted 14 February 2016 - 08:41 PM

I don't want to sound like dave hester but yuuuuuuuuuuuup.

A melee like in CoD would be nice if it has less damage than the knife attack.

In contrast the knife can have a melee that is also less than the normal knife attack or perhapps could be used to block melee, this would mean all weapons need separate animations for melee and a primary and secondary attack button unless it can be switched using weapon mode.

This post has been edited by killspree: 15 February 2016 - 03:12 AM


#74 User is offline   KroniK Icon

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Posted 15 February 2016 - 09:45 PM

View Postkillspree, on 14 February 2016 - 08:41 PM, said:

I don't want to sound like dave hester but yuuuuuuuuuuuup.


LMAO

He has that trademarked you know...

#75 User is offline   killspree Icon

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Posted 15 February 2016 - 10:22 PM

Yuuuuup!

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#76 User is offline   posssesssed Icon

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Posted 20 February 2016 - 08:47 AM

vaulting: fine

wallrunning: fine, in small doses

bunnyhopping: no.... no please god no. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

so yeah, leave out the bunnyhopping idea, everything else seems to be coming along well. id love to be able to see how jumping feels at this point.

#77 User is offline   crazyyhedgehog Icon

Posted 26 February 2016 - 02:59 AM

Looks sick!

#78 User is offline   Solitary Icon

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Posted 01 March 2016 - 05:57 PM

View Postkillspree, on 14 February 2016 - 08:41 PM, said:

I don't want to sound like dave hester but yuuuuuuuuuuuup.

A melee like in CoD would be nice if it has less damage than the knife attack.

In contrast the knife can have a melee that is also less than the normal knife attack or perhapps could be used to block melee, this would mean all weapons need separate animations for melee and a primary and secondary attack button unless it can be switched using weapon mode.


Don't fix something that ain't broken.

#79 User is offline   killspree Icon

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Posted 01 March 2016 - 06:01 PM

We where speculating about adding features not about fixing something but I understand what you mean with wallruning bhopping already being considered it's getting away from the classic urt experience every second and start to be like csgo.

But untill there is anything we can actually play and test it's hard to know if it will work or not.

Sometimes it's good for someone who is creating something to bounce ideas of back and forwards.


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