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mapping with 3d's studio max Rate Topic: -----

#51 User is offline   tub (old) Icon

  • Joined: 07-February 04
  • Posts: 464
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Posted 18 February 2006 - 11:37 AM

[quote name='"BladeKiller"]HL2 uses XSI as its editor so that's one less from Tub's list. The editor is really dependent on whether it can support the engine or not. If it can't' date=' it can't be used.[/quote']

[quote]The developer further streamlined its pipeline by decoupling the art asset and level design streams of production as well. All the art assets were prefabricated in XSI by a team of artists and placed in a huge "backlot" of props for all the cabals to use. Designed to be easily editable through a cut-and-paste style, much of this virtual backlot will be made available to mod authors. It also will house every texture map and model used in the game, including such ready-made pieces of scenery as power stations, airplane hangars, and brick buildings, complete with a lower floor, a roof, and an expandable mid-section. It also will contain similar information for generic items, such as barrels, desks, chairs, tables, debris, and vehicles.

Half-Life 2's level designers used the new Hammer world construction tool to place objects, edit the terrain, and control the AI.

Valve's world-creation Hammer tool set also features a proprietary materials system that endows these objects with the physical properties of their applied textures, including weight, density, and sound. For example, applying a brick texture to a rectangular object will automatically make it behave like a brick of that exact size; it will sink if dropped in water, explode if shot, and so forth. Objects also will acquire the friction and collision properties of their textures. Therefore, if a chair is mapped with a wood texture, it will not only float like wood and sound like wood, but, if scraped against a wall, also splinter like wood.[/quote]

It seems like they used hammer (worldcraft) to piece together models made with XSI. I guess they wanted the advantages of a game specific editor with the improved development capabilities of a full modelling program. Best of both worlds :)


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