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mapping with 3d's studio max Rate Topic: -----

#1 User is offline   Seven of Nine Icon

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Posted 29 November 2005 - 10:55 AM

I would like to try and start making levels with 3d's studio max, in the last urbanradio i think i heard that levels for the new urt are being created completely with 3d's studio max. Now i was wandering are there any tutorials/sites where I can learn to make levels with 3d's ???
I have a legit copy of 3d's studio max and i have completed all those pretty lame tutorials that you get with the software.
So if somebody from the dev. team (or somebody who is already working with 3d's studio max) could point me in the right direction... pls.
TY

#2 User is offline   StonedLemming (old) Icon

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Posted 04 December 2005 - 09:48 PM

I might be wrong here, but i think 3D Studio Max is only used too make the textures for the maps, which would need too be put in by using Q3Radiant.

#3 User is offline   Woekele Icon

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Posted 05 December 2005 - 01:01 PM

[quote name='"StonedLemming"]I might be wrong here' date=' but i think 3D Studio Max is only used too make the textures for the maps, which would need too be put in by using Q3Radiant.[/quote']

As he said: things changed :) The mappers are tending to using 3dmax for the entire map more now.

#4 User is offline   Seven of Nine Icon

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Posted 05 December 2005 - 05:12 PM

yes but i asked 4 this post to be moved to Level Design Support & Questions but I guess Oss is a bit busy with other things. ;) If somebody who is admin can find time to change the location, pls. I would like reply's from other mappers.
TY

#5 User is offline   illogical Icon

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Posted 06 December 2005 - 01:26 AM

Post moved as requested, and because it really should've been here before ;-)

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#6 User is offline   Seven of Nine Icon

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Posted 06 December 2005 - 05:49 AM

TY TY


#8 User is offline   Seven of Nine Icon

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Posted 06 December 2005 - 04:33 PM

thx allot ill check it out

#9 User is offline   |NV|S (old) Icon

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Posted 20 January 2006 - 11:38 PM

Well, not ALL of the team is building levels in MAX. Im building mine in MAYA and then packing them up for MAX. Unless of course twentyseven gets really generous and decides to make an exporter for Maya. But in all honesty there are so many exporters, you could probably build the level in any 3d tool you find to your liking. That would probably include MAX, MAYA, or XSi. I dont recommend milkshape, unless of course you are making a level that consists of 3 boxes. :P

Here is a look at what crenshaw looked like when I first drug it kicking and screaming from Radiant to Maya.

www.s8s.info/crenshaw_maya7.jpg

#10 User is offline   illogical Icon

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Posted 21 January 2006 - 03:08 AM

That looks like it'd be worlds easier to edit than in Radiant.

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