https://www.urbanterror.info/support/180-server-cvars/
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Server Admin

Server CVARs

1 Urban Terror Specific CVARs

Server Name & Daily Settings

set sv_hostname "" // Your server name here.
set g_motd "" // Your message of the day here, it is displayed while connecting.
set sv_joinmessage "" // Your join message here, it is displayed when the game is joined.

General Game Settings

set sv_maxclients "12" // Max client slots available on the server, using more than 18 is not recommend. It can cause lag and some levels are not built for it (Default 12).

set g_maxGameClients "0" // Max clients that can actually join the game. Other clients will be forced to spectator. (Default 0=all)

set sv_privateClients "0" // Number of private slots, reserved for players who enter the right private password.

set g_gametype "7" // 0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode, 9=Jump, 10=Freeze Tag. (Default 7)

set g_gravity "800" // Gravity Level, higher number = heavier players. (Default 800)
set g_knockback "1000" // Knockback level from weapons and booting. (Default 1000)

sv_allowDownload "1" // Allow clients to load download maps from the sv_dlurl. (Default 1)
sets sv_dlURL "urbanterror.info" // Sets the address for auto-downloading.
Note: Auto-download only works on ioUrbanTerror clients. The client will try to download sv_dlURL/q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwidth.
Passwords

set rconpassword "" // Password to control the server remotely using RCON.
set sv_privatePassword "" // Password for private slots.
set g_password "" // Password for the server. Nothing = public.

Limits & Times

set timelimit "20" // Time in minutes before map is over, 0=never. (Default 20)
set fraglimit "10" // Amount of points to be scored before map is over, 0=never. (Default 10)
set capturelimit "0" // Amount of flagcaps before map is over, 0=never. (Default 0)
set g_warmup "15" // Time in seconds before game starts when changed to a new map. This gives slower computers time to load before game starts. (Default 15)

Respawn (TDM,CAH, CTF)

set g_respawnDelay "8" // Seconds before respawn, ignored when g_waverespawns is 1. (Default 8)
set g_forcerespawn "20" // Seconds before respawn is forced, even when plater did not press fire. (Default 20)
set g_waverespawns "0" // Use waverespawns, meaning everybody in a team respawns at the same time. (Default 0)
set g_bluewave "15" // Seconds between blue wave respawns, ignored when g_waverespawns is 0. (Default 15)
set g_redwave "15" // Seconds between red wave respawns, ignored when g_waverespawns is 0. (Default 15)
set g_respawnProtection "2" // Amount of seconds a spawning players is protected from damage. (Default 2)

Rules

set g_deadchat "1" // Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players. (Default 1)

set g_antiwarp "1" // Enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a poor connection, for instance downloading porn during playing). The warping player will experience stutters when this is enabled. (Default 1)

set g_antiwarptol "50" // Tolerance of the antiwarp. Higher = more tolerant. (Default 50)
set g_gear "0" // Bitmask that decides which votes are allowed and which not. Check Gears calculator to find the correct number.

set g_allowvote "536871039" // Bitmask that decides which votes are allowed and which not. Check allowVote calculator to find the correct number.

set g_failedvotetime "300" // Time in seconds before someone can call another vote after another has failed. (Default 300)

set g_followstrict "1" // 1=no haunting of enemies when dead. (Default 1)
set sv_floodprotect "1" // 1=stops clients from spamming many chat lines. (Default 1)

Matchmode

set g_matchmode "0" // Matchmode is for matchplay. Features timeouts and ready-commands. (Default 0)
set g_timeouts "3" // Amount of timeouts that a team can have per level. (Default 3)
set g_timeoutlength "240" // Length of the timeout. (Default 240)
set g_pauselength "0" // Length of a pause. This can only be done by RCON. 0=indefinitely (Default 0)

Team Game Settings

set g_friendlyFire "1" // 0=no friendlyfire and 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks. (Default 1)

set g_maxteamkills "3" // Amount of team kills before you get kicked when friendlyfire is 1. (Default 3)
set g_teamkillsforgettime "300" // Amount of seconds before team kills are forgotten. (Default 300)
set g_teamautojoin "0" // Force players to auto join on connect, instead of letting them spectate until they join themselves. (Default 0)

set g_autobalance "1" // Balances the teams every x minutes or on round end for round based modes. (Default 0)
set g_teamForceBalance "1" // If on, you can't join a team when it has more players then the other. (Default 1)
set g_maintainTeam "1" // When switching maps, players will stay in their team. (Default 1)
set g_teamnamered "" // Name for the red team, nothing = Red Dragons.
set g_teamnameblue "" // Name for the red team, nothing = SWAT.
set g_swaproles "0" // When map is over, play it again with the teams swapped (recommended for bomb mode). After that, change map. 0=change map immediately when map is over, no swapping of teams. (Default 0)

Game Specific Settings

set g_maxrounds "0" // Number of rounds before map is over, 0=never. (Default 0)
set g_RoundTime "3" // Maximum minutes a round can take. (Default 3)
set g_survivorrule "0" // 0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point. (Default 0)

set g_suddendeath "1" // On timelimit hit in a draw situation, wait for one to cap 1 flag / add an extra round. (Default 1)
set g_cahtime "60" // Interval in seconds of awarding points for flags in Capture and Hold gamemode. (Default 60)
set g_bombdefusetime "10" // Seconds it takes to defuse bomb. (Default 10)
set g_bombexplodetime "40" // Seconds before bomb detonates after planting. (Default 40)
set g_bombplanttime "3" // Seconds it takes to plant the bomb. (Default 3)

CTF Specific Settings

set g_flagreturntime "30" // If a flag is dropped, return it after this amount of seconds. (Default 30)
set g_hotpotato "2" // When both flags are taken, they will explode after this many minutes. (Default 2)
set g_ctfunsubwait "5" // Time a sub has to wait before spawning when unsubbing in matchmode. (Default 5)

Advanced Settings

set sv_strictauth "0" // 1=check for valid CD key, this means ioUrbanTerror players will not be able to join. (Default 0)
set sv_pure "1" // Don't let players load modified pk3-files. (Default 1)
set sv_maxRate "0" // Max bytes per second the server will send per client. 25000 or 0 = max. (Default 0)
set sv_minRate "0" // Min bytes per second the server will send per client. 25000 or 0 = max. (Default 0)
set sv_timeout "180" // Time in seconds before player with an interrupted connection is kicked. (Default 180)
set g_inactivity "0" // Time in seconds before a non-moving player will be kicked. (Default 0)
set g_inactivityAction "0" // Define the inactivity action (0: kick, 1: move to spec). (Default 0)
set g_shuffleNoRestart "0" // 1= no restart when shuffling teams, 0 = map restart uppon shuffle. (Default 0)

Master Servers

set sv_master1 "" // This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.info"
set sv_master3 "master2.urbanterror.info"
set sv_master4 "master.quake3arena.com"
set sv_master5 "" // Future master server.

Miscellaneous Settings

set g_armbands "1" // Determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)

set sv_maxping "0" // Max. ping a client may have when connecting to the server. (Default 0)
set sv_minping "0" // Min. ping a client may have when connecting to the server. (Default 0)
set g_allowchat "2" // 0=no chatting at all 1=teamchats only 2=all chats. (Default 2)
set g_log "games.log" // Name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4. (Default games.log)

set g_logsync "1" // Enables/disables direct writing to the log file instead of buffered. (Default 1)
set g_loghits "0" // Log every single hit. Creates very big logs. (Default 0)
set g_logroll "0" // Create new log every now and then, instead of always using the same one. (Default 0)
set logfile "0" // Additional logging in separate qconsole.log file. 1=buffered, 2=synced. (Default 0)

Map Rotation

set g_mapcycle "mapcycle.txt" // Name of mapcycle file, located in q3ut4 directory. (Default mapcycle.txt)
map ut4_casa // What map to start with. (Default ut4_casa)

Anti Cheat

pb_sv_enable "1" // To enable PB (only works when using Quake III Arena, not ioUrbanTerror).
set sv_battleye "0" // Keep this disabled, BattlEye is dead.
Find auth_cheaters details in the Auth System page.

2 Gear Calculator

This simple program will allow you to calculate the figure needed when you want to restrict what weapons/gear (grenades) are used on a server. This server CVAR is g_gear and is set to zero, which is the default condition.

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For Urban Terror older than version 4.2.018
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3 Allowvote Calculator

The Allowvote Calculator allows you to calculate the g_allowvote figure. By clicking on what can be voted on you will determine a unique figure that will be entered under the g_allowvote setting.

For example, if you wanted to let gamers vote on what map to play, cycle to the next map, kick a player and shuffle teams the figure would be '92' or set g_allowvote "92" in the server.cfg file.

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Server CVARs can only be changed by people with access to a server. Generally, if you are playing in an online game your console commands will have no affect on the server settings. The only time you need to worry about server CVARs is if you are running a server. For a description of all the Quake III Arena CVARs see Command Keen's Quake 3 Console Page.

These are variables that are unique to Urban Terror. You can enable and disable them in the server.cfg file that came with Urban Terror.
By FrozenSand  -  Friday, 10 June 2011  -  viewed by 7462 members and 106686 visitors

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