wraith, on 14 April 2013 - 06:11 AM, said:
i was in the process of creating another jump map with a particular vision in mind.. these new "unlimited" features have destroyed that vision; and not just my vision of my own map, but other mappers i've spoken with as well (maps you will never see now)..
my point is, the jumping part of this game is becoming less and less unique, and more like an already existing product (minus the walljumps).. there is nothing wrong with a feature such as /regainstamina.. we've been wanting something like that for years and appreciate it now that it is there..
i understand that the younger crowd will embrace these "unlimited" features, as to be expected.. my new map will most likely never see the light of day now, and it was nearly complete, that's all i can say about that.. not sure how i overlooked these features before in the OP..
i do sincerely wish all the mappers/jumpers for the future all the best and hope you really have a lot of fun with these new features, as i'm sure you will; just not the true old schoolers that loved the jumping part of this game for what it was...
as i stated, there's always defrag lol if you really want a challenge.. :p
peace out!
You have a point .
But it is not the only one here .
Newbies needs attention , too .
For me too some administrative decisions are beyond ridiculous . Good that admins/referees are not always online :D .
There still can be some jumper competitions dedicated to some rules ...
BTW I have always thought for the 3 walljumps limit as stupid & artificial , just as the ability mapcreators to be able to make some walls ''unwalljumpable'' & it is to me evidence of the inability to take a really good and elegant decision for how shall the map (terrain-wise) or just some part of the map look .
Frankie V, on 14 April 2013 - 04:58 PM, said:
In the short time that I've been here the one thing I've learned is you really can't apply a vision to your work expecting that those who play the game will abide by the rules of design and all you can really hope for is popularity in ways your toys are used that goes beyond what you envisioned in the first place.
...
It is not impossible to predict with good enough precision players' behaviour in some situations ...
Not be confused player behaviour with code behaviour .
Some exploits can sometimes be neutralised by the design , depends ...
It is possible to be made in a such way to minimize the malicious effect of exploits ...
HOw easy to do it in such a way is but an another story :D ...