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Jump Mode Notice Rate Topic: -----

#61 User is offline   Rayne Icon

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Posted 24 May 2012 - 07:52 PM

32 slots or more is pointless, 45 or 64 is just ridiculousness.
It only leads to poor gameplay and a lot of blocking. Bad company 2 has 32 player slot limit and the game is 5 times slower and has maps that are 5 times bigger than UrT maps.
I honestly hope slot limit stays 24 as it was announced.

#62 User is offline   Driller Icon

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Posted 24 May 2012 - 09:45 PM

Rayne, you dont jump! xD

/back to jumpmode suggestions

This post has been edited by Driller: 24 May 2012 - 09:46 PM


#63 User is offline   Rayne Icon

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Posted 24 May 2012 - 09:50 PM

View PostDriller, on 24 May 2012 - 09:45 PM, said:

Rayne, you dont jump! xD

/back to jumpmode suggestions


Yes i do, i jump...a lot...poorly...but i jump damn it :laugh:

#64 User is offline   OHMEGA Icon

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Posted 25 May 2012 - 12:31 AM

Can we call them points and not "crystals"?


Kinda getting away from Urban Terror by calling them that.

#65 User is offline   Fredrik Icon

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Posted 25 May 2012 - 04:23 PM

Have/will Unifiedtone make some fastpaced tracks for jumpmode?

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#66 User is offline   postit Icon

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Posted 26 May 2012 - 02:49 AM

Quote

Players are invincible, they cannot break their legs or die.

As someone mentioned before, sometimes the mapper wants death to be a consequence of failure.

I don't think yet another cvar is the thing to do here to fix this though.

The only reason jumpers die is because surfaceparm nodamage does not apply correctly to the upward facing edges of brushes. If this bug were fixed, then making jumpers invincible in jump mode would not be required.

Incidentally, surface sounds also don't work on brush edges, perhaps this is related.

#67 User is offline   xfact0r Icon

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Posted 27 May 2012 - 12:25 PM

Looks good.
Any chance of releasing Alpha 1.0.4 to try this and some new futures that have been implemented in the meanwhile?

Keep us posted ;)

#68 User is offline   zenderstar Icon

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Posted 27 May 2012 - 10:09 PM

For the jump-mode they should add a folder for your mp3 music.

For exemple you could input the your music directory in the "jump-mode settings".

There are games that allow that.

#69 User is offline   SilverFoxZ Icon

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Posted 27 May 2012 - 10:59 PM

Or you just run your playlist on iTunes or whatever while playing, I heard that works with any game.^^
I raise komodo dragons in my spare time

#70 User is offline   Fredrik Icon

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Posted 28 May 2012 - 12:17 AM

View PostSilverFoxZ, on 27 May 2012 - 10:59 PM, said:

Or you just run your playlist on iTunes or whatever while playing, I heard that works with any game.^^

What zenderstar suggested would be better for frame rate, no?

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