Well i did have in mind to set sv_pure 0 but i don`t want to sacrifice the integrity of the game, since a i run a dedicated internet server for the Urban Terror Romania community. The main server is down due to upgrade but due to financial issues is not up yet. My server is active only several hours a day(between 8 -15 h/ day ) and it uses only maps that fully support bots: abbey, riyadh, algiers and sanc (one bot in each team just to get the game started) .
Can u tell me how to create a map pack off all those 3rd party maps ? Or give a link to a tutorial
Browsing google i did found some quake3 maps, downloaded them am play(as you said to try out). This is what i`ve got :
1. random spawn points - but thats not a big issue
2. some issues with the map itself ; in some parts instead of the content of the map stripes appeared : white, red and blue (same thing goes for certain urban terror maps - 3rd party maps to be exact )
3. no crash
![:)](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/smiley.gif)
while playing with 5 bots
In a big picture i hope that at least a new map pack or a second map pack (to work along with the original one) to reach the state as a proposal for the new version of the game.
Later edit: it seems that setting comhunkmegs to 1024 has boosted the number of 3rd party maps that can be placed in the q3ut4 folder from 1 up to 6 3rd party maps without a crash . In my case i have placed the following maps in my q3ut4 folder: padgarden, padshop, padkitchen , runtfest, orb and boxtrot_v1 and i have played the map boxtrot_v1 and again the game did not crash.
I except some other tests from different users since i use linux - open suse 11.0
![:)](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/smiley.gif)
- to see if the same thing happens to others on another OS`s