AWESOME, really great you are doing this Frankie, ofc some flaws here and there and im sure the end product will be great once it has been tested and patched again and again:)
(next stuf might be taken as bullshit and can be ignored in a official news post like this)
And what wrong with a little gayness, do shooting bastards always have to be heterosexual, maybe tom was gay all the time but he was afraid to come out of the closet, and now with his new animation he feels more relax about it.
Urt will be the first game ever to have a gay lead player, it will be in the news everywhere and all the gay people in the world will have a big party because they feel more accepter, another + is that all the extreme dudes(racists fascists and all) will stop playing:D
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A Little Talk About the Animations
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#26
Posted 26 August 2009 - 04:29 PM
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Aawh no! dont make it that crouching en walking holding if you puss your walk button ones. And pleas dont forget that weapons are heavy
Well you should be able to make those kinds of moves now in 4.1. Remember I can not make the player model move in a manner that is not allowed by the code.
#28
Posted 26 August 2009 - 06:02 PM
nice work frankie. i dont know why everyone is talking about the run animation having the gun too close... as it is probably the least used movement (at least by me) the walk->shoot looks so cool, and hopefully sprint will be sexy too.
how is it for shooting in the crouched position, is it low as in how the movement was, or is the back and head more vertical as it is in the reload position animation? also, how is it in first person view between the crouched animations, is there any vertical movement? i do fear that campers may be gainin an advantage from the idle crouch stance being so low. compared to 4.1 are the new crouch hitboxes higher or lower or both depending on animation?
i look forward to seeing the jump animations and the sense of speed they deliver
how is it for shooting in the crouched position, is it low as in how the movement was, or is the back and head more vertical as it is in the reload position animation? also, how is it in first person view between the crouched animations, is there any vertical movement? i do fear that campers may be gainin an advantage from the idle crouch stance being so low. compared to 4.1 are the new crouch hitboxes higher or lower or both depending on animation?
i look forward to seeing the jump animations and the sense of speed they deliver
#30
Posted 26 August 2009 - 07:42 PM
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Good job Dev team! The move ments look a lot more casual/natural than 4.1. He said something about scoping in on the gun, (Don't know how to ask this with out sounding stupid ) but can you scope in and use the sight? Not just the cross hair? :/
No iron sight is not and afaik will not be a part of urbanterror.
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