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ut4_coldwar [FINAL]
hmmm
#41
Posted 22 August 2010 - 04:24 AM
Im not lazy I've made mine shaft under hill (not "moirrored" on other side yet), i think it's just great place for that. And looks like bots play better. Notice flares btw
Gate on red side is now made of wood. Just for difference
Gate on red side is now made of wood. Just for difference
#44
#45
Posted 25 August 2010 - 07:36 PM
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#46
Posted 29 August 2010 - 10:34 PM
Beta3 released, updated screenshots soon.
#48
Posted 30 August 2010 - 12:20 AM
Ambient lighting is still obvious and is stopping your lighting from casting some nice shadows(inside and on the terrain)
Performance is noticeably better.
The new tunnels are quite high, I can walljump and still not hit the roof. I'd say make the max height 112-128 units so you can power jump but not hit your head and slow down.
I know the skybox I gave you might have lagged but you could have still added the terrain model w/ your current skybox w/o affecting performance drastically.
For speeding up Bomb mode I think you should spawn the house doors "open" so you don't need to open them every time.
Some models would be better off vertex lit, Ill let you know on xfire.
Terrain textures look much better
Some inside models could be shrunken and unclipped for easier movement inside.
Overall good job, and I'm glad to see this map is improving
Performance is noticeably better.
The new tunnels are quite high, I can walljump and still not hit the roof. I'd say make the max height 112-128 units so you can power jump but not hit your head and slow down.
I know the skybox I gave you might have lagged but you could have still added the terrain model w/ your current skybox w/o affecting performance drastically.
For speeding up Bomb mode I think you should spawn the house doors "open" so you don't need to open them every time.
Some models would be better off vertex lit, Ill let you know on xfire.
Terrain textures look much better
Some inside models could be shrunken and unclipped for easier movement inside.
Overall good job, and I'm glad to see this map is improving
#49
Posted 30 August 2010 - 12:42 AM
Without ambient light i have ugly, pitch black shadows in some areas (especially inside spawns). I think mines are okay, because player can move fast.
#50
Posted 30 August 2010 - 07:46 AM
I know bots are of limited interest and not supported la la la BUT, if I were to choose one map to showcase how much fun it can be to pit a team of humans against a team of bots in CTF, I'd choose this map.
Not only does this map fill a server with players it also keeps them there - for hours.
Well done valkover, come visit later today and we'll enjoy the show. I've added b3 to the mapcycle, right after casa.
Not only does this map fill a server with players it also keeps them there - for hours.
Well done valkover, come visit later today and we'll enjoy the show. I've added b3 to the mapcycle, right after casa.
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