I see you went for a stealthy way of catching cheaters, and you're on the delayed bans method, more a less like VAC, which is a good philosophy, together with not giving any detail on when/where the cheating occurred - some cheaters might have been trying different hacks, so telling them which one is the detected one is a bad idea.
It's good, then, that you don't release any details on the catches, and it's a safe measure to do so.
Do you guys plan on always doing "waves" of bans? It could be useful if well-timed, both for competition and for cleanliness of the game.
cruntett, on 20 August 2013 - 12:17 AM, said:
We have 144 cheaters. But for how many account tested? How many different Auth were actually parsed by the AC during the time he was activated?
I'd like to extrapolate a percent of cheater on the game.
Thanks.
That would very interesting to see, as in about 150 cheaters out of 80000 Auth accounts doesn't mean much if only (invented number) 5000 accounts are active.
postit, on 20 August 2013 - 12:57 AM, said:
Agreed.
On other games, even people who you had teamed up with for years ended up banned for cheats. It was a shock at first, but after questioned, most had the decency to confess, some even went to the AC authority on that game to send everything they knew about the cheats. Some even became dedicated to AC.
postit, on 20 August 2013 - 12:57 AM, said:
Not even then. There was a cheat on CSS which was installed inside the mouse's profile memory. You could only be certain they were using it by taking a demo and slowing it down significatively, which is very rarely done on LAN Tournaments. The offender was found out and handed by his own clan, though.
Silver Swords, on 19 August 2013 - 05:20 PM, said:
Fenix, on 19 August 2013 - 01:24 PM, said:
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in some clans just having a cheat on your comp is enough for ban. i think it's fair for the urt community that you publish all.
besides.. it's not like it's going to hurt urts stock price or earnings. =)
On other games there is a temporary 3-month ban for people who have cheat CVARS on their configs. Gives them time to clean it up or ask for someone to help them clean it up.
Repeated offenders are, of course, permanently banned.
kakusho, on 19 August 2013 - 10:43 PM, said:
No need.
As explained several times already, they were banned if the cheat was present and turned on.
The detections at this level are not a matter of statistics or luck, they are probably as reliable as saying Earth orbits the Sun.
RaideR, on 20 August 2013 - 01:09 AM, said:
If you IQ is below 100 then our AC is probably still viable.
For those with above IQ the honest answer is probably NO.
However, word of causion AC 2.0 is inbound, and while im sure now ever ditry mother ducker will be looking for it, always remember that AC is something we ARE doing and if you wish to take the risk so be it.
As always we wont tell anyone, it will be something you hear about "in hindsight". So a word of warning to everyone, we ARE watching for cheats.
I sit in the admin channel at UZ and CB admins are there also. We will be working with these people closely on our anti-cheat effort.
In short... stop cheating, play fair and have some fun. Or in the new spirit of honest FS. *@!# OFF!!!!!
Cheat coders, if they're any smart and grabbed the stolen code, now know exactly what you're looking for and how you did it - unless that part of the code was on a separate server.
Meanwhile, the "original" AC could still protect legit players from released known hacks, which is cool, considering there are quite some known names on the list, provided Auth will work again anytime soon.
Cheers, and I hope you're lucky and the road to AC 2.0 is a smooth one, considering the current state of things.