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Urban Terror HD Rate Topic: ***** 1 Votes

#71 User is offline   docDude Icon

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Posted 17 March 2014 - 12:07 PM

Even though I would never want my FPSs to look like this (r_picmip 6 for my Q3 xd), I have to say that this looks gorgeous... Posted Image
My ambition is handicapped by my laziness.

#72 User is offline   rayne2 Icon

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Posted 17 March 2014 - 03:09 PM

View PostFrankie V, on 17 March 2014 - 05:52 AM, said:

Yes defiantly.



Well you know us when it comes to setting dates but I'll go out on a limb and say real soon.


So the new engine, whichever it may be, can it be found and tested through some other application/game.
Or are you using a renderer (is that even a real word?) and building the game engine around it.

This post has been edited by rayne2: 17 March 2014 - 03:10 PM



#74 User is offline   ottone Icon

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Posted 17 March 2014 - 06:45 PM

FS gives permission to another person to build maps for urtHD? And if the answer is yes, there will be a how-to or guide-line to build a custom map?

#75 User is offline   saint Icon

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Posted 17 March 2014 - 08:44 PM

View Postottone, on 17 March 2014 - 06:45 PM, said:

FS gives permission to another person to build maps for urtHD? And if the answer is yes, there will be a how-to or guide-line to build a custom map?


We've got mappers interested too, so it would be nice if they could play one's part in this HD.

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#76 User is offline   thelionroars Icon

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Posted 17 March 2014 - 09:34 PM

View Postottone, on 17 March 2014 - 06:45 PM, said:

FS gives permission to another person to build maps for urtHD? And if the answer is yes, there will be a how-to or guide-line to build a custom map?



View Postsaint, on 17 March 2014 - 08:44 PM, said:

We've got mappers interested too, so it would be nice if they could play one's part in this HD.




Frankie's tutorials. Part 1 of about 8

#77 User is offline   Noxtty8 Icon

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Posted 17 March 2014 - 09:53 PM

View PostDriller, on 16 March 2014 - 09:47 PM, said:

Some new urtHD thing..... Will all/most 4.x maps be playable in this new hd?


Don't think so, that's why that'd be geat to have a few map makers (jump especially ^^) to join FS

#78 User is offline   saint Icon

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Posted 17 March 2014 - 09:59 PM

Thanks.


#80 User is offline   lyurh Icon

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Posted 17 March 2014 - 10:40 PM

View PostHappyday, on 17 March 2014 - 10:13 PM, said:

I think BladeKiller has mentioned this a few times over the last few years, no third party maps will be included in the official game. We want the company FrozenSand to own all copyrights on all assets of Urban Terror, which is not the case currently. That's why we can't update some maps, simply because we don't have the permission of the original author.
This does of course not mean FrozenSand members are the only people who can create maps for urt. Like before everybody will be able to create their own maps and distribute them on forums, servers, etc. Like FrankieV mentioned, if you want to create maps for urt HD make yourself familiar with any 3D modeling application like 3ds Max, Maya, Blender, etc. That's where you create most of the assets for your maps. There's thousands of tutorial out there for those programs. The Engine has a level design tool of it's own, similar to radiant for the id tech engine. In essence it works exactly like radiant and you could if you wanted to still make maps with only brushes. However, that's an outdated way of doing things. Nowadays you create your models in Max, Maya, Blender, etc. and use the level design tool simply to place your models and add gameplay relevant entities.
So anyone who wants to create maps for HD can start right now modeling the assets and simply has to wait until later to assemble the parts.

P.S. Oh, the player model scale is most likely different from the current one so if you use the grid to create your models they might be off the grid if you have to scale them later.


How many official maps have been planned for HD ?
And how many maps are almost finished ? (I know it's long for create a map ^^)

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