A little map ive been plodding away on for the last week or so.
The map is running on Enemy Territory.
Muwwahhhhhhh
Rich
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A few Screenshots
#3
Posted 10 March 2005 - 10:41 AM
Looks like you've been using BerneyBoy's Photorealistic Texture pack
I think you need to do some tweaking to the textures to make it feel more bespoke and the lighting looks pretty good, but it's hard to do a night map and have players like it..
This thread should really belong in the Level Design Section.
I think you need to do some tweaking to the textures to make it feel more bespoke and the lighting looks pretty good, but it's hard to do a night map and have players like it..
This thread should really belong in the Level Design Section.
#4 Guest_Sage
Posted 10 March 2005 - 11:24 AM
Quote
Looks like you've been using BerneyBoy's Photorealistic Texture pack
I think you need to do some tweaking to the textures to make it feel more bespoke and the lighting looks pretty good, but it's hard to do a night map and have players like it..
This thread should really belong in the Level Design Section.
I think you need to do some tweaking to the textures to make it feel more bespoke and the lighting looks pretty good, but it's hard to do a night map and have players like it..
This thread should really belong in the Level Design Section.
Where can I find BerneyBoy's Photo realistic Texture pack?.. The lighting looks quite dark in the screenshots but not on my PC at home.. Its ment to be early morning type lighting .. A few tweaks are obviously needed and its still early in its development. I will try and do a "Ray Trace?" so it gives an over veiw of the map layout. Its about Casa size.
Rich
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#6 Guest_=BAND=Squad Leader
Posted 10 March 2005 - 06:21 PM
It could use some detail work, but my main concern is that it is filled with a lot of really long, straight paths, making it a snipefest. Feel free to prove me wrong though, I'd love that.
To get a picture from overhead of the layout, just go to spectator mode and zoom out above the map until you can see the whole thing, and then take a screenshot.
To get a picture from overhead of the layout, just go to spectator mode and zoom out above the map until you can see the whole thing, and then take a screenshot.
#7
Posted 10 March 2005 - 08:44 PM
#10
Posted 11 March 2005 - 11:41 AM
Uh oh, the typical map in a box. Good luck hinting it. I suggest you read Sweetnutz' Construction Informational before you proceed any further.
http://www.ut.map-de....php?article.98
http://www.ut.map-de....php?article.98