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What are you working on?
#152
Posted 11 August 2015 - 06:55 AM
KroniK, on 10 August 2015 - 11:47 PM, said:
I must say though, that blocking wasn't particularly great... It might be nice to see some lips move but the video above was a little bit creepy...
LOL yeah creepy was what I was going for. No real reason for having talking player models and I did it because it was just there and took about 5 minuets to hook up. Years from now it would be a cool feature to hook up to VOIP me thinks but UrT needs more smack talk. ;)
Anyways some more UrT WIP eye porn.
doing "stuff" with dead things.
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#158
Posted 16 August 2015 - 08:02 PM
Question:
When I have dynamic lightning in a room, will the lights go on and off at the same time for all players? Or could it be that clocks are out of sync and that 2 players meet where one would see the room dark and the other one lit (and vice versa).
Or is the server time used when I refer to "Time" in the node editor?
When I have dynamic lightning in a room, will the lights go on and off at the same time for all players? Or could it be that clocks are out of sync and that 2 players meet where one would see the room dark and the other one lit (and vice versa).
Or is the server time used when I refer to "Time" in the node editor?
#159
Posted 16 August 2015 - 10:11 PM
zietsh, on 16 August 2015 - 08:02 PM, said:
Question:
When I have dynamic lightning in a room, will the lights go on and off at the same time for all players? Or could it be that clocks are out of sync and that 2 players meet where one would see the room dark and the other one lit (and vice versa).
Or is the server time used when I refer to "Time" in the node editor?
When I have dynamic lightning in a room, will the lights go on and off at the same time for all players? Or could it be that clocks are out of sync and that 2 players meet where one would see the room dark and the other one lit (and vice versa).
Or is the server time used when I refer to "Time" in the node editor?
If a light needs to turn on and off over a network then you would have to set the light up so it replicates. Fair number of tutorials on the subject but if you need a trigger to occur from client-client there should be a setting for it in the details panel.
doing "stuff" with dead things.
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