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timenudge helps for sure when yellow is on the (top part of the) lag meter and hits are usually better with it on, but I mean 'generally' on 200-250 pings, it 'looks' to get better 'hits' than generally on around 100 or a bit less, very low ones of 20-30 and less excluded, where at least for me its hard to notice bad 'hits' there.
not sure though about it, id have to be very carefull on 'yellows' on those different cases to be more certain.
itd be of some importance since timenudge is not free, adds some internal 'lag' for the gamer using it. (not the server or other players, like some "admins" seem to think and kick for timenudge values
)
edit: wonder if it helps for some reason even if yellow isn't shown on the meter..
I'm sure some of you have noticed that my ping on some servers has gone through the roof where the "connection inturrupted" message is constantly on my screen. I can certainly say that, although I'm lagging real bad, shot-for-shot I hit more. Merely passing my lr 300 over a person's head for a split second would get me a headshot, where with a low 50ms ping, I'd literally have to keep my gun over their head for about a second before I get a headshot. Due to many variables though, I can't prove this which is a big problem in this debate.
Just the other night, I was complaining that I couldn't hit tehblade while I had a 50ms ping because I actually couldn't, even though he was running straight at me. I was able to hit *everyone* else fine.
I'm not sure if this is anti lag working, but I often hear the "click" of my gun running out of ammo before my last round would hit the person.
I think I'll make a demo of 50ms vs +200ms ping times.