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Barbatos's blog


Urban Terror has its first ever Professional Developer!

posted Sunday, 16 January 2022 by FS Barbatos
Hey everyone!

There's some great news that I'd like to share with you! But first, to add some context... (there's a tl;dr at the end of the blog post!)

I've been feeling uneasy with my current full-time job as Software Developer for a little while now, and I think it really began during the first covid lockdown period that lots of us around the world had to experience in early 2020. At the time I was made aware that, as I had not a key role at the company (which is kind of true!), I needed to stop working, stay at home during the lockdown and enjoy getting paid 92% of my usual salary... doing nothing. Well, not being allowed to work for my company. For two entire months.
At first, I felt a bit disheartened, especially since most of my close colleagues were working every day. Also, in a split second all your habits and routines are gone, and you are flooded with an insane amount of free time which you hadn't prepared yourself to deal with.

We even saw this on Urban Terror, where the number of players quickly tripled during the whole lockdown period and beyond. It appears that lots of us took on the opportunity to use some of that renewed free time to dip toes into some cool old games! :)

It took me a few days, but I ended up realizing the amazing opportunity I was 'offered' and started working on a lot of various projects on which I could not make significant progress earlier due to a lack of time. Urban Terror 5 was among those projects, and those two months were one of my most active period as a developer of this game since 2011. The cherry on the cake being that... I absolutely loved it!

In the past year or so, I've thought about what happened during this lockdown and how I felt regarding my involvement in various projects. I've always wanted to spend more time on the development of UrT5, but it's never been an easy task when already working 45+ hours a week on a demanding job which already requires a lot of coding on a daily basis.

I'm therefore happy to announce that I'll be the first part-time developer to professionally work on Urban Terror 5! I'll be staying partly employed at my current company for at least a year, splitting my time 50%-50% between my new freelance work and my current employer. It is a one year experiment to see whether I like and can sustain working on the game professionally and potentially full time in the future.

Of course this will last only if losing half of my paycheck is somehow made sustainable in the long run. I'm currently fortunate enough that I don't have to worry about this in the immediate future, but I'll quickly need some other source of income to make this experiment last as long as possible.

In that regard, I have decided - with the blessing of the FrozenSand team - to try out creating a Tipeee page. Tipeee is an easy way to support your favorite projects (and developers!) with small, automatic monthly recurring tips. If you feel like supporting my work on Urban Terror 5 and making it a sustainable situation, thank you! Even a 1€ recurring tip will make a difference. I have detailed on my Tipeee page on which parts of the game I intend to work on during the next few months, check it out!



I am very excited to start this new journey on this game I've loved for over 14 years and many more to come!

Have fun

tl;dr: I'm going to professionally work part-time (50%) on the game starting this year. You can make this sustainable by supporting me on Tipeee!

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