Rylius, on 25 August 2011 - 06:51 AM, said:
I tend to fall into a rhythm while bunnyhopping, makes me very fast and concentrated.
Not sure about the game itself, I'll watch it while playing the next days.
Nice theory though!
Well, give me some returns please ;-) !
SilverFoxZ, on 25 August 2011 - 11:09 AM, said:
Interesting theory.
I noticed that im shooting my DE in the same rythm as the heatbeat when at low health, its kinda easyer to hit for me. Could be randomness tho.
Maybe it's a good thing to let the body's instinct to lead you for different roles (shooting, moving, etc). The instinct gets rarerly wrong. But I'll recommand a moderation about it. Because you could take some bad decisions and get killed easily and for a health question. I remember some moments where I've gotten scared or surprised, so the adrenaline went and the hearbeat was very high. I'm not sure if it's good for the health. Personnally, I don't like this sensation (I'm not cardiac but... : P).
It's an interessting thing for your way to shoot with a DE because I think that you need your head to use it. Need to take care about where you shoot (7 bullets + depends on your crosshair; I don't have a crosshair so need more application), the recoil, etc. I should try to let it be automatic or just as the feeling goes... I'd like to see if there could be a different result.
Yuri, on 25 August 2011 - 02:26 PM, said:
I would say Urt is more a 6/8, 7/4 or 9/8.
How do you know it? How have you count it?
Yuri, on 25 August 2011 - 02:26 PM, said:
If you know the map and playerspeed, you can tell where a player has gone. Players who jump a lot in game get further but get lower stamina and is forced to move slower.
I had a tought that was near your opinion. I think that the place can't be known with the speed of the player (anticipation & well deduction can make you easily know the places of the ennemi) but if you know where he would like to go (could be useful in bomb mode I think), knowing his speed could make you thinking about the most easy way to go to the needed place (because you need to adapt youself to his speed or find a way to make him changing it). Btw, speed is also important to determinate the rythm of your team, to adapt yourself to them (for rushing, camping, etc).
For the jumpers that have the obligation to be slow... It depdends. I saw some jumpers that were able to move very faster and very longer all in the map. Just a question of jumping skill I think.
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Yuri, on 25 August 2011 - 02:26 PM, said:
Edit: when I play a map i know good, i think in my head where player coul'd go from their spawn and approach me.
Like a big 3D picture from above with moving players.
SilverFoxZ, on 25 August 2011 - 03:09 PM, said:
Thats why i got banned for "Wall hacking" ...
It's a nice way to figurate the ennemi to yourself. It's not exactly this thing that makes you getting banned. I think it's the way you project it on your screen (trying to figurate a 3D view while you're looking at a wall... lolz). I think that it's impossible to make accusations on someone who's trying to know where a dude could be or really wallhacking if he's far from him. Wallhack is more easy to see with shorter distances.
Knowing the speed of the game you're playing. It could be an useful information. For example, I used (and I'm not loneley) to wait a few seconds at my spawn and after rush in the way of the opponent. He should get surprised cause it's a big rythm rupture for him (cutting a rush of someone, you know how it feels to be stopped...).
And maybe there's also a relation between my "theory" and the fact of being scared-surprised (you know when you're concentrated and make a jump on your chair... lolz). But that's a supposition. Ideas are here, but reallity is needed :D .