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Let's Frag! Rate Topic: -----

#41 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
  • Account: p5yc0runn3r
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  • Posts: 375

Posted 10 February 2014 - 02:37 PM

I think people are understanding who cannot take the criticism :cool:
dmaHD developer | engine developer | crazy person

#42 User is offline   fragnetic Icon

Posted 10 February 2014 - 02:42 PM

Giving feedback in beta thread. *@!# me right?
Good night.

#43 User is offline   rayne2 Icon

  • Account: rayne2
  • Joined: 17-May 13
  • Posts: 102

Posted 10 February 2014 - 02:55 PM

lol lots of tears being shed here.

The way i see it if you can play this change wont affect your performance that much.

And to be honest i expected a more drastic change than this, doesn't even come close to CS style recoil.

#44 User is offline   Mingus Icon

  • Account: mingus
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  • Posts: 16

Posted 10 February 2014 - 03:43 PM

Congratulations guys :biggrin:

It's hard to test with high ping :huh:

#45 User is offline   itx Icon

  •   verified donor   
  • Account: itx
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  • Posts: 16

Posted 10 February 2014 - 03:47 PM

well, i need test more this beta, looks nice but it need more work.

For now my impression is that i hit more or less the same that in the normal 4.2, but instead, in this beta sometimes i got turbohited too much, sometimes in can hear that the guy is clearly spraying (classic m4 user) and still i got kev, kev, groin, groin.


View PostSubzero663, on 10 February 2014 - 12:03 PM, said:

being owned by snipers sliding etc is pathetic :/

in 4.2 (normal versions) sr8 is still usable it only depends on the player using it. Maybe the only change you should do to sr8 would be moving left-right and the accuracy not move that much or not move at all.. but while in mid-air or sliding or moving fast, jumping etc it would have the same accuracy as 4.2 which would create random shots but like it says, its random 1 in 10 :D


+10000000. be killed by a sliding shots in a competitive match, is for me enought reason to stop to play this game.


DE not sure if overpowered, but is too much better that in the normal 4.2 where even aiming perfectly and slowly doesnt hit properly, while other guys in full spray gets a random helmet+kev...


And this is not the proper place to comment this, but i hate the new hit location "groin", favors the luck and the shitty aim.


thx p5yc0runn3r for your work, and soz for my english.

This post has been edited by itx: 10 February 2014 - 03:48 PM


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#46 User is offline   kenchu Icon

  •   clan leader   
  • Account: kenchu
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  • Posts: 27

Posted 10 February 2014 - 05:17 PM

Dont implement this, please. Keep the game as it is.

#47 User is offline   bloodlock Icon

  • Account: bloodlock
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  • Posts: 37

Posted 10 February 2014 - 05:45 PM

I watch players with a crap mouse control shaking their mouses and killing ppl... while players with smooth and almost perfect mouse control, mantaining crosshair right at the target not getting the same hit burst... this is not right, p5yc0runn3r is fixing it with this new system... :ph34r:

This post has been edited by bloodlock: 10 February 2014 - 05:51 PM

there is no knowledge that is not power...

#48 User is offline   sn4ke Icon

  • Account: sn4ke
  • Main tag: [dt.*]
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  • Posts: 13

Posted 10 February 2014 - 06:19 PM

So, there is only one thing that I dislike on this new system.

The aim getting higher when you shoot. Previously, only the bullets were getting higher when you shoot, now the aim also gets higher.
That's bad because...
before, I just had to shoot slower when I wanted the bullets to stop getting higher, now I have to stop shooting and ALSO move my mouse down.

I don't wanna be forced to move my mouse down after every bonnie and clyde, that's bad.

I'd be glad if you guys review it.

With love,

sNAke <3

#49 User is offline   Pilou42 Icon

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Posted 10 February 2014 - 06:36 PM

View Postfragnetic, on 10 February 2014 - 10:27 AM, said:

There's no reason to change anything.

View Postvrederust, on 10 February 2014 - 05:17 PM, said:

Dont implement this, please. Keep the game as it is.

Do you really think your comments will be listened ? I did not test this new system, but it's a beta: it means you have to report bugs. Explain what you did not like (i.e. bugs) in order to help developers to fix this.
If your bug reports are good enough, they might not implement the new system (if too much problems). If you're complaining just because you don't like changes in general, prepare to be logically ignored.

#50 User is offline   SilverFoxZ Icon

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Posted 10 February 2014 - 06:43 PM

The recoil is too easy to compensate on all autos atm, there should be a (even harder) random left right recoil pattern added if you hold down the trigger for more than 1-2 seconds so people dont hold the trigger down all the time.

The DE and colt need a increase in recoil, asspecialy the DE. Also you dont really feel the recoil with most weapons, its just there. When firing the character should pull the gun a bit more back and stuff so it actually feels like hes shooting a real gun

Also the Sr8 should be reverted back to original since you can peek corners very quickly now and slide kills arent that hard to pull of anymore.

I like the buffed HK69 impact damage and a useful (finnaly) SPAS :wub:

keep on it :wink:
I raise komodo dragons in my spare time

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