ut42_revolution
#1
Posted 21 May 2012 - 03:56 PM
The prefix suggests that it's one of those leaked maps, but utfortunately the map wasn't included to 4.1.1 update. Did someone from FS work on this map or the orginal authors? If FS, could you guys let some experienced and volunteer (maybe some even takes it reading this thread) mapper to finish it? I played this map on bomb mode and truly love it for it's unique theme and layout, unfortunately because of few bugs sometimes it's unplayable, so players are discouraged from playing :( It would be a shame if such a good map would be forgotten.
Bugs that I noticed:
1. The lift (the button sometimes doesn't work)
2. The doors (can be blocked if players on both sides of them keep pressing the open buttons same time)
3. The ladder (you can get stuck there if you try to climb up from the side as on screenshot)
4. Not a bug but it makes map less playable: The bombsite red glass entrances - rebuilding them would be nice cause it's too narrow there atm.
#3
Posted 21 May 2012 - 09:47 PM
BladeKiller, on 21 May 2012 - 07:47 PM, said:
Thx for a reply!
Yes I remember that missing texture from 4.1, but apparently on 4.1.1 it works somehow :)
I sent Queenbee a PM, Wetwired seems to be not registered on the forum.
EDIT: hm texture is missing sometimes? (screenshot below was taken on 4.1.1. version too)
This post has been edited by bagheera: 25 May 2012 - 10:30 PM
#5
Posted 22 May 2012 - 11:01 AM
BladeKiller, on 22 May 2012 - 12:50 AM, said:
Thanks. I found the thread, though from another topic I got to know that bestia455 has already contacted Wetwired and got permission to fix ut_precinct so I asked him to do the same about ut42_revolution. (I'm not a mapper so it would be awkwardly for me to bother Wetwired for permission to another person to fix his map). I hope you are fine with that?
#6
Posted 22 May 2012 - 05:39 PM
#7
Posted 25 May 2012 - 11:45 AM
This post has been edited by queenbee: 25 May 2012 - 11:52 AM
#8
Posted 29 May 2012 - 04:22 AM
I added this to the end of revolution.shader
textures/base_wall/glass01
{
surfaceparm trans
cull none
qer_trans 0.5
{
map textures/effects/tinfx.tga
tcgen environment
blendFunc GL_ONE GL_ONE
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc filter
}
}
and it worked:
As for the other stuff.. I tried to get stuck on the ladders, but could not
I did not even look at the elevator, or doors
If you want someone to edit the map where the glass is to make a wider path you will need the .map from Queenbee, and you would have to get someone that actually maps Like Blade or someone else at http://www.custommapmakers.org/ as for me I never even tried to make a map before. :/
#9
Posted 29 May 2012 - 08:06 AM
queenbee, on 25 May 2012 - 11:45 AM, said:
Come on BladeKiller. Please respond for the QueenBee's offer. I understand that FS is busy because of UrT HD, but on the other hand I read many threads on this forum about old maps - the problem was always a contact with authors to get a permission or the lost files. In this case there is no problem (yet?), so please could you get an experienced mapper to finish Revolution and release it asap?
Request: BK could you edit my first post or maybe even topic name (since I can't?) and add a request to report bugs, that would help the mapper much I guess.
Bestia455 thanks for contribution!
Regarding the stucking on the ladder: I've noticed that many new players on this map try to climb up from the not proper side (as on the screen, from rocket side), I tried few times too and always got stuck on this element marked on the screenshot ( idk I might be just a noob :) )
Regards,
Bag
#10
Posted 30 May 2012 - 12:58 AM