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Urban Terror News



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Urban Terror 4.2 gets Knocked Out

in Leagues - posted Sunday, 24 February 2013 by FrozenSand

Greetings Urban Terror fans, while we work on the next Update (4.2.010) we thought you might be interested in seeing what 4.2 can do in the right hands. In this case in the right hands happens to be our newest addition to the development team SevenofNine who restarted an event originally invented by rYuuJiN.

The gametype known as KnockOut is where the last two on the leader board are “Knocked Out” until there is but one left standing.

Competition wise as an event KnockOut is two hours of non-stop action where rules of fair play become a suggestion and where rules are broken by but not limited to shoutcasters narcing out campers as well as players not able to handle the pressures and intentionally lemming off of tall buildings if just for the shear entertainment value.

Don't be fooled though this is 2 hours of grueling gun what you brung with a side order of fun to earn Ironman bragging rights as KnockOut king.

Check it out here.



If this is the kind of gun fun you would like to see more of in the future let SevenofNine know by heading over to the UZL Facebook page and give him a thumbs up with the traditional Like.

And then follow up with any comments and suggestions in our forum as to other kinds of events you would like to see, or even hear ;) .

Surely SevenofNine would be more than willing to accommodate...

Sign ups are open for the Urban Zone League

in Leagues - posted Monday, 21 January 2013 by FrozenSand


Sign ups for the Urban Zone League Capture the Flag, Team Survivor and BOMB Mode competition have opened and will remain open until the 3rd of February.

For the two highest divisions there will be a slight twist. Rather than a regular league setup it will be a cup system due to popular request from the Urban Terror community.

information Visit UZL for more information.

Feel free to leave a comment in our forum.

FTWGL Winter Bomb

in Leagues - posted Monday, 14 January 2013 by FrozenSand


For The Win Gaming League have opened up registration for the Winter Bomb competition !

5v5 Bomb Mode.
Knockout rush to the top.
EU/NA/SA are all welcome!

Make sure your team is fully created here. You have to be logged in to join.

information For more information visit FTWGL.

Comments are welcome in our forum.

gsigms joins Frozen Sand

in Urban Terror - posted Monday, 07 January 2013 by FrozenSand
Frozen Sand is happy to announce that gsigms has joined the development team !

gsigms is a computer science researcher in academics specialised in optimising scientific simulations on high performance computers. He will be working on the game code for Urban Terror, fixing and adding game features.

Please feel free to welcome gsigms in our forum !
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Happy Holidays

in Misc - posted Tuesday, 25 December 2012 by FrozenSand


Merry Christmas from all of us at FrozenSand.

[4.2] Update 4.2.009

in Urban Terror - posted Friday, 21 December 2012 by FrozenSand

The End of the World Release

The Frozen Sand development team has worked very hard to bring you the latest version of Urban Terror 4.2, just in time before the Mayans End of the World !



Urban Terror 4.2.009 runs smoothly in all our testing. The team has put in substantial work in putting right many many bugs and niggles that have been around for a little while. Why not give it a try for yourself ?!

information To get the latest version of Urban Terror 4.2 just run your UrTUpdater ! Alternatively, you can download a full copy.

Changelog

Fixed jump timer colours display while watching a player from spectators.
Fixed armband vertical alignment in scoreboard.
Fixed miniscoreboard not updating player status after a player respawns.
Fixed player bandage while healing close to walls.
Fixed ut_weaptoggle.
Fixed "header" warning message for the mirror1.tga.
Fixed bug in Stats UI menu.
Fixed g_flagReturnTime being ignored.
Fixed blood when shooting walls.
Fixed jump timer >1 hour bug.
Fixed UI ingame select gear not being validated when pressing ESC.
Fixed the "server is for low pings only" issue.
Fixed multiple graphic bugs and added new features.
Updated the scoreboard.
Updated the FFA/LMS spawns in ut4_uptown.
Updated ut4_ramelle's tunnels, removed some plants in the water, removed some buildings in the non-playable area and added some vis blocking to improve fps.
Enhanced cg_autopickup 0. It now picks up just the item the player is aiming at.
Enhanced the RCON UI menu.
Optimized the QVM. No more server slow down due to the Spas.
Added new Spas icon.
Added new entity ut_jumpcancel to cancel a player run and reset the run timer.
New version of ut4_jumpents test map with new ut_jumpcancel entity.
Added Jump mode coloured ways. Mappers now have the option to set coloured routes on a Jump map.
Added the Glock.



Please feel free to post your comments in our forum.

Urban Terror Nations Cup XVI

in Leagues - posted Thursday, 20 December 2012 by FrozenSand


Sign Ups have started for The ClanBase Nations Cup XVI, the 13th Urban Terror Nations Cup !



The best players from all around the world representing their National Teams will be competing with the most popular game types played under Urban Terror; Team Survivor, Capture the Flag and Bomb Mode.

Please visit the ClanBase website for more information.

Comments are welcome in our forum.
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Urban Zone Winter Cup 2012

in Leagues - posted Monday, 17 December 2012 by FrozenSand


The Urban-Zone League has started it's annual Winter Cup!

However, this year is special since for the first time Urban Terror 4.2 will be tested in a League environment !!

Please visit the Urban-Zone website for more information.

As always, we welcome your comments in our forum.

R00t joins Frozen Sand

in Urban Terror - posted Monday, 10 December 2012 by FrozenSand

Frozen Sand is proud to announce that r00t has joined the development team.

R00t is a developer specialized in signal analysis software and decoding of satellite signals. He will, amongst other things, work on the qvm code and the game engine.

Please all feel free to welcome r00t in our forum !!

[4.2] Update 4.2.008

in Urban Terror - posted Monday, 03 December 2012 by FrozenSand
The Frozen Sand development team has worked very hard to bring you this extended update for Urban Terror 4.2 !! Please all update your game as soon as possible.

We have included a test map called ut4_jumptest to show mappers how to implement the new jump entities. You can find the .map file within the ut4_jumptestmap.pk3.

note Please note we had to change the name of the jump mode tutorial map included with the release of 4.2.008 due to a name conflict. The new name is ut4_jumpents.pk3. Please delete the ut4_jumptest.pk3 that you received with the 4.2.008 update, and replace it with ut4_jumpents.pk3.


information To update your Urban Terror 4.2 we suggest you to use the UrTUpdater. You can also directly download Urban Terror 4.2.008.

Changelog

Fixed the server lag / crash issue.
Fixed the client crash when selecting a weapon.
Potentially fixed the FPS issue.
Player model animations updated.
Fixed the SPAS which was causing excessive bleeding.
Fixed the Auth System logout UI bug.
New skins for FFA, LMS and Jump gametypes.
New /racejump and /racefree cvars.
New color for FFA and LMS HUD.
Fixed Eagle's cable car.
Fixed FFA UI scoreboard bug.
Fixed SPAS gear bug.
Defaulted player armband to light purple in JUMP mode when set to g_armband 1.
Fixed a bug in callvote kick UI menu.
Enhanced kill display, new options cg_drawKillLog 3|4|5 available, added to UI menu.
Fixed punctuation and some spelling in kill display.
New images for the player setup menu.
New player setup menus for the Free and Jump teams.
Added player's login to the scoreboard.
Fixed a bug in the "smite" command help text.
Changed the player bar color in the scoreboard for FFA, LMS (Green) and JUMP (Purple) to match the HUD color.
Added fog to the water in ut4_ramelle.
Added a workaround to reduce flag cap spamming in Jump Mode, sounds and messages are shown only to the flagcarrier.
Added a cvar ui_modversion which displays the current mod version in the game menu.
Reduced the range of the cvar r_primitives.
Added run timer and best timer in the scoreboard for jump mode.
Added jump mode timers:

Timers are deactivated on every map start. To activate the personal timer the player has to type /ready in the console. When a player is in "ready" status he/she will not be able to use /save, /load and /regainstamina commands. However, /g_noStamina will be available since it's a server feature. To deactivate the timer the player has to type /ready in console again or join "spectators". This will reset the run timer but it will keep the best run timer value and the last run timer value visible in the player HUD.

As per usual we welcome feedback in our forum.

alert WARNING For those who updated before 11:50CET, there is a bug with the animation pack. Please either delete zUrT42_0013.pk3 and run the updater (to download the update again) or replace it with the file yourself. Sorry about that!
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